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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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<blockquote data-quote="John98GR" data-source="post: 9732426" data-attributes="member: 7052121"><p>I hate to butt in like this (and my knowledge on 5e in general is extremely limited) but a game of ever-increasing astronomical numbers for the sake of artificial difficulty is something I believe nobody wants to play in earnest, especially in the context of a dice-rolling game.</p><p>In my honest opinion, a more realistic approach to virtually limitless epic play (which I assume is the whole point of Immortals) is relying on a system that does not use or at least pauses "bigger numbers" to simulate progression.</p><p>A system that relies on casual 120d6s for damage and HP pools in the 4 or 5 digits to simulate epic/cosmic play is bound to become silly very fast.</p></blockquote><p></p>
[QUOTE="John98GR, post: 9732426, member: 7052121"] I hate to butt in like this (and my knowledge on 5e in general is extremely limited) but a game of ever-increasing astronomical numbers for the sake of artificial difficulty is something I believe nobody wants to play in earnest, especially in the context of a dice-rolling game. In my honest opinion, a more realistic approach to virtually limitless epic play (which I assume is the whole point of Immortals) is relying on a system that does not use or at least pauses "bigger numbers" to simulate progression. A system that relies on casual 120d6s for damage and HP pools in the 4 or 5 digits to simulate epic/cosmic play is bound to become silly very fast. [/QUOTE]
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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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