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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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<blockquote data-quote="Upper_Krust" data-source="post: 9732615" data-attributes="member: 326"><p>Fire away buddy - all opinions welcomed.</p><p></p><p></p><p></p><p>I agree astronomical numbers simply as artificial difficulty IS a bad idea. </p><p></p><p>However, the flipside is, powerful Epic Monsters need to deal sufficient damage to be considered 'powerful Epic Monsters', otherwise they just get steamrolled by the PCs.</p><p></p><p>Perhaps my favourite Epic Tier encounter was against a Robot in the Astronaut's Tomb section of the Stonehell Mega-dungeon. The Robot itself was basically akin to ED-209 from Robocop. It had two miniguns and a Rocket Launcher attack each turn 20d6, 20d6 and 28d6 respectively. So 238 if everything connected (far more than a Tarrasque) and it had something like 300 HP. That thing pushed us to the limits...then we found out there was a room with 4 of them guarding the best treasure in the Dungeon. After some meticulous planning we beat them; even though the first one nearly TPK'ed us.</p><p></p><p></p><p></p><p>Not sure I agree. Having immortal characters, cosmic monsters and Great Old Ones in D&D and seeing the 'crazy' stats is half the fun - provided its all consistent. As long as you retain the same basic damage/hit point relationship that the core 5e rules were built upon then it doesn't matter if the Hit Points are 50 or 50,000.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9732615, member: 326"] Fire away buddy - all opinions welcomed. I agree astronomical numbers simply as artificial difficulty IS a bad idea. However, the flipside is, powerful Epic Monsters need to deal sufficient damage to be considered 'powerful Epic Monsters', otherwise they just get steamrolled by the PCs. Perhaps my favourite Epic Tier encounter was against a Robot in the Astronaut's Tomb section of the Stonehell Mega-dungeon. The Robot itself was basically akin to ED-209 from Robocop. It had two miniguns and a Rocket Launcher attack each turn 20d6, 20d6 and 28d6 respectively. So 238 if everything connected (far more than a Tarrasque) and it had something like 300 HP. That thing pushed us to the limits...then we found out there was a room with 4 of them guarding the best treasure in the Dungeon. After some meticulous planning we beat them; even though the first one nearly TPK'ed us. Not sure I agree. Having immortal characters, cosmic monsters and Great Old Ones in D&D and seeing the 'crazy' stats is half the fun - provided its all consistent. As long as you retain the same basic damage/hit point relationship that the core 5e rules were built upon then it doesn't matter if the Hit Points are 50 or 50,000. [/QUOTE]
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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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