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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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<blockquote data-quote="Upper_Krust" data-source="post: 9732652" data-attributes="member: 326"><p>It was in a set of caverns one central chamber (about 12x12) then a few smaller ones.</p><p></p><p>Part of the issue was Graz't (and his side) rolled terrible in Initiative. As I recall he did Dominate someone on his First turn, by that point he was down 1 Marilith already. </p><p></p><p>The Paladin with the Holy Avenger was able to Touch-Dispel the Charmed Fighter effect at the start of his Turn.</p><p></p><p>Round 2 and we dropped the second Marilith and dealt some decent damage to the Storm Giant. Graz'zt tried some melee and injured the Barbarian a bit.</p><p></p><p>Start of Round 3 our biggest damage-dealer, the Barbarian, hit 2 crits on the Storm Giant and he dropped. I chipped in with some damage vs Graz'zt. The Paladin and Fighter knocked Graz'zt prone and delivered some whoop-ass to him with smites. Graz'zt used some Legendary Action (I think) and we all had to make some crazy WIS saves (I used Inspiration and Indomitable to beat it) the Barbarian and Fighter failed. Graz'zt teleported out of the Prone situation and attempted to escape.</p><p></p><p>So start of Round 4 it was only Graz'zt left - who was planning to escape. I'd been saving my Action Surge (X-Bow Fighter Level 14 Battlemaster) and I somehow landed SIX shots to Graz'zt taking -5 on each roll for 143 damage which killed him.</p><p></p><p></p><p></p><p>Yes that was a nuisance. I think the Rogue, Fighter and Barbarian all failed at some points in the fight. Only my character (Fighter using Inspiration and Indomitable) and the Paladin didn't fail. But through luck or whatever it never got to make a big difference.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9732652, member: 326"] It was in a set of caverns one central chamber (about 12x12) then a few smaller ones. Part of the issue was Graz't (and his side) rolled terrible in Initiative. As I recall he did Dominate someone on his First turn, by that point he was down 1 Marilith already. The Paladin with the Holy Avenger was able to Touch-Dispel the Charmed Fighter effect at the start of his Turn. Round 2 and we dropped the second Marilith and dealt some decent damage to the Storm Giant. Graz'zt tried some melee and injured the Barbarian a bit. Start of Round 3 our biggest damage-dealer, the Barbarian, hit 2 crits on the Storm Giant and he dropped. I chipped in with some damage vs Graz'zt. The Paladin and Fighter knocked Graz'zt prone and delivered some whoop-ass to him with smites. Graz'zt used some Legendary Action (I think) and we all had to make some crazy WIS saves (I used Inspiration and Indomitable to beat it) the Barbarian and Fighter failed. Graz'zt teleported out of the Prone situation and attempted to escape. So start of Round 4 it was only Graz'zt left - who was planning to escape. I'd been saving my Action Surge (X-Bow Fighter Level 14 Battlemaster) and I somehow landed SIX shots to Graz'zt taking -5 on each roll for 143 damage which killed him. Yes that was a nuisance. I think the Rogue, Fighter and Barbarian all failed at some points in the fight. Only my character (Fighter using Inspiration and Indomitable) and the Paladin didn't fail. But through luck or whatever it never got to make a big difference. [/QUOTE]
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Last week, the Level 14-16 party beat Graz'zt, 2 Marilith and a Storm Giant...easily
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