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Lasting Frost
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<blockquote data-quote="KarinsDad" data-source="post: 4372980" data-attributes="member: 2011"><p>Page 276. There is no sequence. Both occur simultaneously. So, assigning the Vulnerability before the Damage in order to make extra Damage occur would be giving them a sequence (and a sequence in the opposite order of this sentence).</p><p></p><p>There are interupts in the game system that can modify the damage, but Lasting Frost does not state that it is an interrupt that interrupts damage taking.</p><p></p><p>Now, one specific interpretation of the Vulnerability rules might allow for it, but no other game mechanic in the system outside of an interrupt allows a PC to modify damage based on an effect applied during the damage.</p><p></p><p></p><p>Additionally, +5 damage on every such attack is too potent compared to other feats like +1 per tier, or +3 damage for (the situational) Sly Hunter. It's like giving a bonus of +5 damage equivalent to a 21st level magical weapon, but at level 11 (plus this damage adds to magical weapon damage). That is extremely powerful and most likely, not RAI. Forcing the damage on secondary and latter attacks (if they all hit) is more balanced. This would appear to be RAI.</p><p></p><p></p><p>Because so many builds use Lasting Frost, WotC should make a definitive FAQ ruling, but it seems reasonable that they will rule that the Vulnerabilities have to apply before an attack because that is what RAI appears to be and is more balanced with other damaging adding feats and effects. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4372980, member: 2011"] Page 276. There is no sequence. Both occur simultaneously. So, assigning the Vulnerability before the Damage in order to make extra Damage occur would be giving them a sequence (and a sequence in the opposite order of this sentence). There are interupts in the game system that can modify the damage, but Lasting Frost does not state that it is an interrupt that interrupts damage taking. Now, one specific interpretation of the Vulnerability rules might allow for it, but no other game mechanic in the system outside of an interrupt allows a PC to modify damage based on an effect applied during the damage. Additionally, +5 damage on every such attack is too potent compared to other feats like +1 per tier, or +3 damage for (the situational) Sly Hunter. It's like giving a bonus of +5 damage equivalent to a 21st level magical weapon, but at level 11 (plus this damage adds to magical weapon damage). That is extremely powerful and most likely, not RAI. Forcing the damage on secondary and latter attacks (if they all hit) is more balanced. This would appear to be RAI. Because so many builds use Lasting Frost, WotC should make a definitive FAQ ruling, but it seems reasonable that they will rule that the Vulnerabilities have to apply before an attack because that is what RAI appears to be and is more balanced with other damaging adding feats and effects. YMMV. [/QUOTE]
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