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Lasting Impacts of the Pandemic on D&D
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<blockquote data-quote="ART!" data-source="post: 8209373" data-attributes="member: 79926"><p>The pandemic pushed more people into the VTT milieu for sure. Some of those were people who didn't know VTTs existed, would have never tried VTTs before the pandemic, or maybe tried them but didn't care for them, and some of <em>those people</em> will now see VTTs as an acceptable or even preferred way to play. So more people have more ways to play.</p><p></p><p>I think the digital content supply and demand, and the resultant entrepeneurship, is exciting. I'd love to know what success the smaller/lesser-known VTTs have had, including those that were still new just before the pandemic and those that appeared during the pandemic. </p><p></p><p>All that new traffic has probably forced the VTTs to improve their UIs, services, reliability, etc.</p></blockquote><p></p>
[QUOTE="ART!, post: 8209373, member: 79926"] The pandemic pushed more people into the VTT milieu for sure. Some of those were people who didn't know VTTs existed, would have never tried VTTs before the pandemic, or maybe tried them but didn't care for them, and some of [I]those people[/I] will now see VTTs as an acceptable or even preferred way to play. So more people have more ways to play. I think the digital content supply and demand, and the resultant entrepeneurship, is exciting. I'd love to know what success the smaller/lesser-known VTTs have had, including those that were still new just before the pandemic and those that appeared during the pandemic. All that new traffic has probably forced the VTTs to improve their UIs, services, reliability, etc. [/QUOTE]
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