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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Late to the 4E party
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6368417" data-attributes="member: 82106"><p>I agree, combat can be the centerpiece of a campaign in 4e and carry it. I'd also point back to what D'Karr said on page one, and emphasize it more:</p><p></p><p>4e's real shtick, its amazing strength, is 'Indiana Jones' style play. The PCs are TOUGH, and resourceful and can pull through, but they also get knocked down close to death reasonably easily, so the game creates a lot of tension and a lot of opportunity for the players to do crazy stuff. </p><p></p><p>I haven't actually read through the delve book, its one I don't have and frankly probably don't want. I'm going to guess, based in its vintage and the brief glimpses I had in the store, that it is pretty much static setpiece encounters. I'm sure they incorporate some tactical interest, but my guess is they could use a LOT more. You want boiling lava pits with rope bridges that end up breaking, out of control mine cars racing down tracks towards switches that send you off a cliff into a raging underground river unless you switch them (and some kobolds ready to undo your work if you aren't clever). That sort of thing. My best adventures were things like a big sawmill where the BBG was about saw the maiden in half and corny stuff like that (complete with swinging hooks and etc). </p><p></p><p>So, think about working in some of that or just writing up some encounters of your own that are a bit wilder than what WotC seems willing to do. Its actually pretty easy once you have an idea the nuts and bolts fall into place easily.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6368417, member: 82106"] I agree, combat can be the centerpiece of a campaign in 4e and carry it. I'd also point back to what D'Karr said on page one, and emphasize it more: 4e's real shtick, its amazing strength, is 'Indiana Jones' style play. The PCs are TOUGH, and resourceful and can pull through, but they also get knocked down close to death reasonably easily, so the game creates a lot of tension and a lot of opportunity for the players to do crazy stuff. I haven't actually read through the delve book, its one I don't have and frankly probably don't want. I'm going to guess, based in its vintage and the brief glimpses I had in the store, that it is pretty much static setpiece encounters. I'm sure they incorporate some tactical interest, but my guess is they could use a LOT more. You want boiling lava pits with rope bridges that end up breaking, out of control mine cars racing down tracks towards switches that send you off a cliff into a raging underground river unless you switch them (and some kobolds ready to undo your work if you aren't clever). That sort of thing. My best adventures were things like a big sawmill where the BBG was about saw the maiden in half and corny stuff like that (complete with swinging hooks and etc). So, think about working in some of that or just writing up some encounters of your own that are a bit wilder than what WotC seems willing to do. Its actually pretty easy once you have an idea the nuts and bolts fall into place easily. [/QUOTE]
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