Archade
Azer Paladin
A few days ago my PCs made an abortive attempt at hitting the House Morcane level, and after one round of realizing a Forbiddance spell was in place, and there were vampires waiting for them, they ran like hell.
Well, last night's session, the Hunter-Killer Team came looking for the hooligans that trashed their home over the last couple of days, and found the party just outside the crypt entrance, hoping to ambush any drow raiding parties. It was ugly.
- Susztam created a minor image of a spellguard casting a spell of invisibility, and then turning invisible. The party went nuts looking for the invisible wizard.
- the Two quth-maren ran all over the Daggerdale Militia. Yugh.
- Zedarr killed the party paladin, and trashed the rest of the militia, taking heavy arrow fire before going down.
- Velasta flame struck the paladin, and attempted to slay living on the barbarian, but the barbarian decided that her 'arm filled with bad magic just had to go'.
What I found totally dangerous was Susztam. He turned invisible, lined up the party, and cast shadow evocation of a lightning bolt, messing them up. Then he cast improved invisiblity, fly, and ran around hitting the party with hypnotic pattern, enervation, vampire touch, and finally, found the hiding halfling rogue, and cast suggestion: 'you're safe hiding in this dusty, old, abandoned crypt - why don't you take a nap?'. While he was doing this, he had created a persistent image of a keening spirit rising from the body of the dead priestess - wasting a lot of time and ammunition on it. Sadly, hthe rogue rolled a 1 on his Will Save, and got gacked in his sleep. Susztam is one nasty opponent if played with a little strategy.
So here's my question; Susztam slit the rogue's throat, and teleported back home with the body and his stuff. The HKT is dead, and he's got his own agenda. Would he wait in his room for the party to come get him? Would he go hunting on his own? Could he use the adventurers to his own advantage? I'm looking for ideas here ...
Well, last night's session, the Hunter-Killer Team came looking for the hooligans that trashed their home over the last couple of days, and found the party just outside the crypt entrance, hoping to ambush any drow raiding parties. It was ugly.
- Susztam created a minor image of a spellguard casting a spell of invisibility, and then turning invisible. The party went nuts looking for the invisible wizard.
- the Two quth-maren ran all over the Daggerdale Militia. Yugh.
- Zedarr killed the party paladin, and trashed the rest of the militia, taking heavy arrow fire before going down.
- Velasta flame struck the paladin, and attempted to slay living on the barbarian, but the barbarian decided that her 'arm filled with bad magic just had to go'.
What I found totally dangerous was Susztam. He turned invisible, lined up the party, and cast shadow evocation of a lightning bolt, messing them up. Then he cast improved invisiblity, fly, and ran around hitting the party with hypnotic pattern, enervation, vampire touch, and finally, found the hiding halfling rogue, and cast suggestion: 'you're safe hiding in this dusty, old, abandoned crypt - why don't you take a nap?'. While he was doing this, he had created a persistent image of a keening spirit rising from the body of the dead priestess - wasting a lot of time and ammunition on it. Sadly, hthe rogue rolled a 1 on his Will Save, and got gacked in his sleep. Susztam is one nasty opponent if played with a little strategy.
So here's my question; Susztam slit the rogue's throat, and teleported back home with the body and his stuff. The HKT is dead, and he's got his own agenda. Would he wait in his room for the party to come get him? Would he go hunting on his own? Could he use the adventurers to his own advantage? I'm looking for ideas here ...