Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Latest COTSQ Session & Strategy Question for DMs Out There (SPOILERS!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barendd Nobeard" data-source="post: 1121141" data-attributes="member: 960"><p>OK, even better uses for the halfling's corpse. See, my problem is that I would never think to use "Speak With Dead" to get info. Big "duh!" to me.</p><p></p><p>You're right--Susztam doesn't really get anything out of just killing them (except gear).</p><p></p><p>So, is Susztam powerful enough to keep up the illusion and have it interact with the party? 'Cause if he can....the halfling should ask the party to get revenge for the one who killed him--Solom! In this scenario, it doesn't have to be a vampire--it could just be a ghost asking for revenge. OK, even better. He can use <em>permanent image</em> to make an image of the halfling appear. Now, if you stop concentrating, the image remains static. So, I say (assuming the party does not know how the halfling died): <ol> <li data-xf-list-type="ol">Make a permanent image of the halfling as a statue (as if he was turned to stone--horrible grimace on face, etc.), somewhere the party <strong>will</strong> run into it.</li> <li data-xf-list-type="ol">The statue "comes to life" (when Susztam is around) to beg party to seek revenge.</li> <li data-xf-list-type="ol">The statue returns to "statue form" when Susztam needs to leave, or after a few minutes (it could even tell them that it can only manifest for a short time each day).</li> <li data-xf-list-type="ol">Naturally, the party has been asked to walk into Solom's lair and kill him.</li> <li data-xf-list-type="ol">Perhaps the statue even gives them a clue about an item that will help them. Susztam plants the item where the party can get it easily, because the "halfling" has told them how to bypass the trap/guardian that guards it. For example, the "halfling" could tell them how to bypass the 'Guards and Wards' trap ("I heard him utter a password, which was '------'"), which lets them catch Solom off guard <strong>and</strong> he directs them the whereabouts of a magic item that can help (wand of magic missiles, for example--never misses and helps "nickel & dime" the opponent to death; it could be hidden in a secret compartment, also password protected, in the empty student room).</li> </ol><p></p><p>The beauty of all this--the party thinks you (the DM) are "throwing them a bone" and helping them. And you're just being a RBDM.</p><p></p><p>As the battle progresses, if the party is not doing well and Susztam can turn the tide, well he can just pop in and finish off Solom and drive off the party (maybe with just a snide "leave before I kill you, too"). If they're not doing well, they won't stick around to fight a second powerful wizard.</p><p></p><p>And <u>then</u>, the halfling can thank them for their help and send them off on <strong>another</strong> quest--to restore his soul or something. And they're just working for Susztam. Kind of permanently. Collecting rare spell components, etc.</p><p></p><p>Now, you have a long-term enemy--which they don't even know about. Much later, Susztam could resurface, thank them for all their help, and leave the animated halfling corpse as a memento.</p><p></p><p>Hmmmm. Now I've to find a way to work some of this into my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>[edit - remove quoted text to save space]</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 1121141, member: 960"] OK, even better uses for the halfling's corpse. See, my problem is that I would never think to use "Speak With Dead" to get info. Big "duh!" to me. You're right--Susztam doesn't really get anything out of just killing them (except gear). So, is Susztam powerful enough to keep up the illusion and have it interact with the party? 'Cause if he can....the halfling should ask the party to get revenge for the one who killed him--Solom! In this scenario, it doesn't have to be a vampire--it could just be a ghost asking for revenge. OK, even better. He can use [i]permanent image[/i] to make an image of the halfling appear. Now, if you stop concentrating, the image remains static. So, I say (assuming the party does not know how the halfling died): [list=1] [*]Make a permanent image of the halfling as a statue (as if he was turned to stone--horrible grimace on face, etc.), somewhere the party [b]will[/b] run into it. [*]The statue "comes to life" (when Susztam is around) to beg party to seek revenge. [*]The statue returns to "statue form" when Susztam needs to leave, or after a few minutes (it could even tell them that it can only manifest for a short time each day). [*]Naturally, the party has been asked to walk into Solom's lair and kill him. [*]Perhaps the statue even gives them a clue about an item that will help them. Susztam plants the item where the party can get it easily, because the "halfling" has told them how to bypass the trap/guardian that guards it. For example, the "halfling" could tell them how to bypass the 'Guards and Wards' trap ("I heard him utter a password, which was '------'"), which lets them catch Solom off guard [b]and[/b] he directs them the whereabouts of a magic item that can help (wand of magic missiles, for example--never misses and helps "nickel & dime" the opponent to death; it could be hidden in a secret compartment, also password protected, in the empty student room). [/list] The beauty of all this--the party thinks you (the DM) are "throwing them a bone" and helping them. And you're just being a RBDM. As the battle progresses, if the party is not doing well and Susztam can turn the tide, well he can just pop in and finish off Solom and drive off the party (maybe with just a snide "leave before I kill you, too"). If they're not doing well, they won't stick around to fight a second powerful wizard. And [u]then[/u], the halfling can thank them for their help and send them off on [b]another[/b] quest--to restore his soul or something. And they're just working for Susztam. Kind of permanently. Collecting rare spell components, etc. Now, you have a long-term enemy--which they don't even know about. Much later, Susztam could resurface, thank them for all their help, and leave the animated halfling corpse as a memento. Hmmmm. Now I've to find a way to work some of this into my game. :) [edit - remove quoted text to save space] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Latest COTSQ Session & Strategy Question for DMs Out There (SPOILERS!)
Top