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Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inqui
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<blockquote data-quote="pming" data-source="post: 7700406" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I'm <strong><em>not</em></strong> one of the Feat wanter's. I have absolutely no interest in them...but I realize others do. Apparently 70% of those surveyed do... So, the thing I hope that WotC does when they come out with a 'crunch-book' (whatever they call it), they don't make one...they make multiple, smaller ones. Ones that are focused on some area. So I don't want an "Unearthed Arcana" for 5e, I'd be happy with a "Book of Feats" for 5e. Why? Because I can than just not buy that one. They can come out with five or six different "Handbooks" (ala 2e's Handbook series). That way I can not buy those (or the ones I don't want). They can come out with an "Arcane Spells" and "Divine Spells". That way I can look them over and decide if it's worth it to me. So, as long as they don't say "Here's a 256pg book for you...", of which only 30 pages are going to be useful for me...go for it. I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> It's going to make having conversations with 70% of the 5e crowd more difficult for those of us who don't use Feats, Errata, MC, etc...but...whatever.</p><p></p><p>Now, that said...all that they really need to do to "fix" unforeseen uber-combo's they hint at is to keep writing in the tone of how they wrote most of 5e's rules. That being "semi-vague, regular language, with DM caveats sprinkled in liberally". If they can say <em>"This allows the character a better chance of detecting things that are hidden, obscured, or otherwise not normally noticed"</em> over <em>"This allows the character Advantage on all Perception checks regarding opposed Stealth rolls"</em>...that would be a good thing. In the first instance, it leaves the exact details up to the DM and Players to decide. In the second, it's a munchkin-power-gamers wet dream as it gives them something they can point to and say "<em>See! YOU are WRONG...stupid DM! Ha! My combo wins!</em>".</p><p></p><p>So..when they do write out the HUNDREDS of Feats they will inundate the 5e community with, at least do everyone a favour and err on the side of "less, not more". </p><p></p><p>As for the rest...classes, races, etc? *shrug* I'd <em>much</em> rather have WotC make crunch books focused on helping a DM run a cool, believable and exciting campaign over giving Players more options that a DM has to deal with. Give me a Wilderness Survival Guide, a Dungeoneers Survival Guide, a Cityscape Survival Guide, a Castles & Fortifications Guide, a Seaborne Adventures Guide, a Guide to the Inner Planes, a Guide to the Lower Planes, a Guide to the Higher Planes, etc...etc...etc... Inside of those books...toss in a couple pages of Feats specific to those 'things'. Add in a few pages of new spells, arch-types, equipment. That's fine...as long as the majority of the book is there to help the DM run cooler games.</p><p></p><p>My 2¢ anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7700406, member: 45197"] Hiya! I'm [B][I]not[/I][/B] one of the Feat wanter's. I have absolutely no interest in them...but I realize others do. Apparently 70% of those surveyed do... So, the thing I hope that WotC does when they come out with a 'crunch-book' (whatever they call it), they don't make one...they make multiple, smaller ones. Ones that are focused on some area. So I don't want an "Unearthed Arcana" for 5e, I'd be happy with a "Book of Feats" for 5e. Why? Because I can than just not buy that one. They can come out with five or six different "Handbooks" (ala 2e's Handbook series). That way I can not buy those (or the ones I don't want). They can come out with an "Arcane Spells" and "Divine Spells". That way I can look them over and decide if it's worth it to me. So, as long as they don't say "Here's a 256pg book for you...", of which only 30 pages are going to be useful for me...go for it. I guess. :( It's going to make having conversations with 70% of the 5e crowd more difficult for those of us who don't use Feats, Errata, MC, etc...but...whatever. Now, that said...all that they really need to do to "fix" unforeseen uber-combo's they hint at is to keep writing in the tone of how they wrote most of 5e's rules. That being "semi-vague, regular language, with DM caveats sprinkled in liberally". If they can say [I]"This allows the character a better chance of detecting things that are hidden, obscured, or otherwise not normally noticed"[/I] over [I]"This allows the character Advantage on all Perception checks regarding opposed Stealth rolls"[/I]...that would be a good thing. In the first instance, it leaves the exact details up to the DM and Players to decide. In the second, it's a munchkin-power-gamers wet dream as it gives them something they can point to and say "[I]See! YOU are WRONG...stupid DM! Ha! My combo wins![/I]". So..when they do write out the HUNDREDS of Feats they will inundate the 5e community with, at least do everyone a favour and err on the side of "less, not more". As for the rest...classes, races, etc? *shrug* I'd [I]much[/I] rather have WotC make crunch books focused on helping a DM run a cool, believable and exciting campaign over giving Players more options that a DM has to deal with. Give me a Wilderness Survival Guide, a Dungeoneers Survival Guide, a Cityscape Survival Guide, a Castles & Fortifications Guide, a Seaborne Adventures Guide, a Guide to the Inner Planes, a Guide to the Lower Planes, a Guide to the Higher Planes, etc...etc...etc... Inside of those books...toss in a couple pages of Feats specific to those 'things'. Add in a few pages of new spells, arch-types, equipment. That's fine...as long as the majority of the book is there to help the DM run cooler games. My 2¢ anyway. :) ^_^ Paul L. Ming [/QUOTE]
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