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Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inqui
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<blockquote data-quote="Magil" data-source="post: 7700662" data-attributes="member: 6672353"><p>I don't think it's "oldeditionitis" so much as players hate to miss and/or spend their action doing nothing. It feels bad and many want to minimize that chance. We can throw out phrases like "bounded accuracy" and show that hit probabilities are better than ever, but I don't think that's going to do much to curb players looking for ways to ensure they don't miss and their spells don't fail.</p><p></p><p>Now, statistically, there are at least a few feats that will probably be more worth it (output more damage, if you prefer it put that way) in the long run than an ASI. Like, I'm aware of the things that GWM/Sharpshooter do to the game's math, and a lot of the people I play with are as well. Despite this, in my experience, even among those people, there's a surprisingly large number of players who don't take those feats when given the option to do so. I suspect it largely has to do with the -5 to attack rolls. Lucky, on the other hand, I'm seeing more and more.</p><p></p><p>Just a theory, really, based on anecdotal evidence. I do know personally that I hate to miss.</p></blockquote><p></p>
[QUOTE="Magil, post: 7700662, member: 6672353"] I don't think it's "oldeditionitis" so much as players hate to miss and/or spend their action doing nothing. It feels bad and many want to minimize that chance. We can throw out phrases like "bounded accuracy" and show that hit probabilities are better than ever, but I don't think that's going to do much to curb players looking for ways to ensure they don't miss and their spells don't fail. Now, statistically, there are at least a few feats that will probably be more worth it (output more damage, if you prefer it put that way) in the long run than an ASI. Like, I'm aware of the things that GWM/Sharpshooter do to the game's math, and a lot of the people I play with are as well. Despite this, in my experience, even among those people, there's a surprisingly large number of players who don't take those feats when given the option to do so. I suspect it largely has to do with the -5 to attack rolls. Lucky, on the other hand, I'm seeing more and more. Just a theory, really, based on anecdotal evidence. I do know personally that I hate to miss. [/QUOTE]
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