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<blockquote data-quote="I'm A Banana" data-source="post: 7700673" data-attributes="member: 2067"><p>5e's design is such that "keeping pace" isn't really a going concern - the edges of the game are softer, so that even at the extremes, you don't HAVE to be min/maxed. </p><p></p><p>Don't have the saving throw bonus to beat that DC 24 saving throw vs. a gold dragon's frightful presence? Well, it's a good thing being frightened is just an annoyance you can solve with the Help action! Take full damage from its breath weapon because you can't make the Dex save? Well, you've got a butt-ton of HP's, so get aggressive before it can do that again! Can't hit its massive AC? It hits you with every attack? None of these are the end of the fight. 5e is very forgiving.</p><p></p><p>Most players should probably pursue some ASI's over the course of their adventuring career, but any perception that it's "essential" is mostly coming from an unnecessary expectation of bog-standard 5e, IMXP.</p><p> </p><p></p><p></p><p>It's fine to fail saving throws, just like it's fine to miss attacks. Not WANTING to is fine, but it's a playstyle thing, not a systemic thing. Bob can't dodge dragon breath quickly in his heavy armor, Sylvia can, they're both gonna be fine. Next fight Bob resists the poison and Sylvia doesn't, and they'll both be fine, still. They both finish out the adventuring day having failed some saves and made some saves and in roughly the same place. </p><p></p><p></p><p>It's nice, sure, but it's not like you're going to TPK if you're at DC 17 instead of DC 19.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7700673, member: 2067"] 5e's design is such that "keeping pace" isn't really a going concern - the edges of the game are softer, so that even at the extremes, you don't HAVE to be min/maxed. Don't have the saving throw bonus to beat that DC 24 saving throw vs. a gold dragon's frightful presence? Well, it's a good thing being frightened is just an annoyance you can solve with the Help action! Take full damage from its breath weapon because you can't make the Dex save? Well, you've got a butt-ton of HP's, so get aggressive before it can do that again! Can't hit its massive AC? It hits you with every attack? None of these are the end of the fight. 5e is very forgiving. Most players should probably pursue some ASI's over the course of their adventuring career, but any perception that it's "essential" is mostly coming from an unnecessary expectation of bog-standard 5e, IMXP. It's fine to fail saving throws, just like it's fine to miss attacks. Not WANTING to is fine, but it's a playstyle thing, not a systemic thing. Bob can't dodge dragon breath quickly in his heavy armor, Sylvia can, they're both gonna be fine. Next fight Bob resists the poison and Sylvia doesn't, and they'll both be fine, still. They both finish out the adventuring day having failed some saves and made some saves and in roughly the same place. It's nice, sure, but it's not like you're going to TPK if you're at DC 17 instead of DC 19. [/QUOTE]
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