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<blockquote data-quote="Mouseferatu" data-source="post: 7700800" data-attributes="member: 1288"><p>Well, yes and no.</p><p></p><p>(Necessary caveat: I am a fan of all editions. This is not meant as a slam on any of them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p></p><p>4E did, indeed, have a lot of martial powers. But a <em>huge</em> number of them boiled down to "hit more or hit harder" and "do some sort of individual foe control--pushing, knocking prone, dazing, etc.--in addition to hitting." That's a lot less design space than it looks like, because it's a lot of powers to do various combinations of the same thing, or even exactly the same thing just at higher potency.</p><p></p><p>Is there room for more maneuvers in 5E? Absolutely. Is there room for nearly as many as 4E? No, there really isn't. Is there room for something like 3E's Book of 9 Swords? Only if you're willing to let your fighters get into blatantly supernatural design space. Some people are okay with that; some aren't. I, personally, would prefer not to go there with anything that claims to be a purely non-magical class. I would be more okay with it if it billed itself as a supernatural melee class; an armed and armored monk-equivalent, say.</p><p></p><p>What I'd like to see is an expanded maneuver list for the battle master, with some maneuvers that have a minimum level (or perhaps minimum size of maneuver dice) requirement. Then we could have an attack that hits more than one target, or an attack that does damage and dazes a foe, or what have you. But anything approaching the size or specificity of a spellcaster's spell list? No, thank you.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7700800, member: 1288"] Well, yes and no. (Necessary caveat: I am a fan of all editions. This is not meant as a slam on any of them. :p ) 4E did, indeed, have a lot of martial powers. But a [I]huge[/I] number of them boiled down to "hit more or hit harder" and "do some sort of individual foe control--pushing, knocking prone, dazing, etc.--in addition to hitting." That's a lot less design space than it looks like, because it's a lot of powers to do various combinations of the same thing, or even exactly the same thing just at higher potency. Is there room for more maneuvers in 5E? Absolutely. Is there room for nearly as many as 4E? No, there really isn't. Is there room for something like 3E's Book of 9 Swords? Only if you're willing to let your fighters get into blatantly supernatural design space. Some people are okay with that; some aren't. I, personally, would prefer not to go there with anything that claims to be a purely non-magical class. I would be more okay with it if it billed itself as a supernatural melee class; an armed and armored monk-equivalent, say. What I'd like to see is an expanded maneuver list for the battle master, with some maneuvers that have a minimum level (or perhaps minimum size of maneuver dice) requirement. Then we could have an attack that hits more than one target, or an attack that does damage and dazes a foe, or what have you. But anything approaching the size or specificity of a spellcaster's spell list? No, thank you. [/QUOTE]
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