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<blockquote data-quote="Olgar Shiverstone" data-source="post: 927866" data-attributes="member: 5868"><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Yeah, there's a number of other issues I'd like to see improved -- like equipping magic ammunition, actually identifying specialist wizards on their char sheets, and the like. Ironically, as far as char generation goes, there are a number of things that HeroForge (or Jamis Buck's NPC generators) does significantly better.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Yep, figured that out for creation -- what I was trying to do was to use the random generator to generate a multi-classed NPC -- I don't think it can be done. You either generate the NPC partially with one class, then add the others, or start from scratch. I'm trying to save time by having the program calculate feats, skill points, etc for me (something JB's generator does quite well for M/C NPCs, though it doesn't do the equipment and weapons that Etools does).</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>What made that particularly obnoxious is that you can't back up to correct a mistake. I was building an arcane archer to test the PrCs, and missed the BAB requirement by one (wiz3/Ftr4) -- but I couldn't go back and change a level of Wizard to Fighter to correct (either start over, or add another level of fighter). HF can handle error correction like this with a mouse click.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>One ill-placed mouse click in the house rules section, go figure.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The program's got general error recovery problems (sad to say I've got education and training in usability evaluations for both hardware and software systems, so these things tend to jump out and smack me). I reinstalled over the original install -- but didn't correct the problem. I had to remove the entire program, then reinstall it, to correct it, but I did get it fixed. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Sigh ... more playing. There are some nice features; the lack of certain items and some nitnoid interface problems irk me though.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note to software developers: Red text on Black backgrounds is NEVER a good interface design decision!</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Any other items anyone wants tested?</strong></strong></p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 927866, member: 5868"] [B][b] Yeah, there's a number of other issues I'd like to see improved -- like equipping magic ammunition, actually identifying specialist wizards on their char sheets, and the like. Ironically, as far as char generation goes, there are a number of things that HeroForge (or Jamis Buck's NPC generators) does significantly better. Yep, figured that out for creation -- what I was trying to do was to use the random generator to generate a multi-classed NPC -- I don't think it can be done. You either generate the NPC partially with one class, then add the others, or start from scratch. I'm trying to save time by having the program calculate feats, skill points, etc for me (something JB's generator does quite well for M/C NPCs, though it doesn't do the equipment and weapons that Etools does). What made that particularly obnoxious is that you can't back up to correct a mistake. I was building an arcane archer to test the PrCs, and missed the BAB requirement by one (wiz3/Ftr4) -- but I couldn't go back and change a level of Wizard to Fighter to correct (either start over, or add another level of fighter). HF can handle error correction like this with a mouse click. One ill-placed mouse click in the house rules section, go figure. The program's got general error recovery problems (sad to say I've got education and training in usability evaluations for both hardware and software systems, so these things tend to jump out and smack me). I reinstalled over the original install -- but didn't correct the problem. I had to remove the entire program, then reinstall it, to correct it, but I did get it fixed. Sigh ... more playing. There are some nice features; the lack of certain items and some nitnoid interface problems irk me though. Note to software developers: Red text on Black backgrounds is NEVER a good interface design decision! Any other items anyone wants tested?[/b][/b] [/QUOTE]
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