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Lava and magic items
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<blockquote data-quote="pukunui" data-source="post: 8984289" data-attributes="member: 54629"><p>That's not what the rules in the DMG, which I quoted above, state.</p><p></p><p></p><p>Magic items are extras. They're not necessary for play, and I generally discourage my players from building a character around specific items for that reason. People can get too precious about magic items sometimes.</p><p></p><p>Also, I have brought it up with both players. One has already responded with "That makes perfect sense."</p><p></p><p>EDIT: Also, the forge cleric is <a href="https://www.enworld.org/threads/challenging-a-tanky-one-trick-pony-pc.694537/" target="_blank"><strong>this character</strong></a>.</p><p></p><p></p><p>Nah, he only just got those, and he probably wasn't the best one to take them anyway. It won't be a great loss for him. Losing the <em>bag of holding </em>will be a bigger loss because I'm using the variant encumbrance rules ... but then again, there are two new PCs, both of whom have <em>bags of holding </em>of their own, so ...</p><p></p><p></p><p>They're exploring a dungeon run by a crazy old wizard, who <em>did </em>warn them to leave their magic items in the containers provided at the beginning of the obstacle course. Is it my fault that the players chose not to listen to him?</p><p></p><p></p><p>They're 13th level PCs, and only two of them ended up in the lava. Assuming they can make it out of the obstacle course alive, they'll just head back up to Waterdeep and restock their gear. They've also got more money than they know what to do with, so it shouldn't be too hard for them to replace some magic items. Really this is, at most, a speed bump in their quest to reach Halaster at the bottom of Undermountain.</p><p></p><p></p><p>Why? Where does it say that I can't inflict max damage? 55 is just the average. Would you prefer me to have rolled the damage? It's not like they got some lava splashed on them or just dipped their toes in. They literally fell from 30 feet in the air into the center of a lake of lava. After surviving the initial dunking, they then had to swim another 30-odd feet to reach the edge of the lake.</p><p></p><p></p><p></p><p>Yeah, I have already gotten rid of their potions and scrolls. Here's what I'm thinking for the rest:</p><p></p><p>Roll a d6 for each item. The item's survival depends on the rarity:</p><p></p><p>Common = 6</p><p>Uncommon = 5-6</p><p>Rare = 4-6</p><p>Very Rare = 3-6</p><p>Legendary = 2-6</p><p></p><p></p><p></p><p>Yes, and that's something that has irked me since day 1 of 5e.</p><p></p><p></p><p>As I said above, they literally fell into a lake of lava. They would have been fully immersed in the lava and had to swim through it to get out. We're not just talking Anakin lying on the bank of the lava river getting burned by the heat here. Tell me how their items would <em>not </em>have been destroyed.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8984289, member: 54629"] That's not what the rules in the DMG, which I quoted above, state. Magic items are extras. They're not necessary for play, and I generally discourage my players from building a character around specific items for that reason. People can get too precious about magic items sometimes. Also, I have brought it up with both players. One has already responded with "That makes perfect sense." EDIT: Also, the forge cleric is [URL='https://www.enworld.org/threads/challenging-a-tanky-one-trick-pony-pc.694537/'][B]this character[/B][/URL]. Nah, he only just got those, and he probably wasn't the best one to take them anyway. It won't be a great loss for him. Losing the [I]bag of holding [/I]will be a bigger loss because I'm using the variant encumbrance rules ... but then again, there are two new PCs, both of whom have [I]bags of holding [/I]of their own, so ... They're exploring a dungeon run by a crazy old wizard, who [I]did [/I]warn them to leave their magic items in the containers provided at the beginning of the obstacle course. Is it my fault that the players chose not to listen to him? They're 13th level PCs, and only two of them ended up in the lava. Assuming they can make it out of the obstacle course alive, they'll just head back up to Waterdeep and restock their gear. They've also got more money than they know what to do with, so it shouldn't be too hard for them to replace some magic items. Really this is, at most, a speed bump in their quest to reach Halaster at the bottom of Undermountain. Why? Where does it say that I can't inflict max damage? 55 is just the average. Would you prefer me to have rolled the damage? It's not like they got some lava splashed on them or just dipped their toes in. They literally fell from 30 feet in the air into the center of a lake of lava. After surviving the initial dunking, they then had to swim another 30-odd feet to reach the edge of the lake. Yeah, I have already gotten rid of their potions and scrolls. Here's what I'm thinking for the rest: Roll a d6 for each item. The item's survival depends on the rarity: Common = 6 Uncommon = 5-6 Rare = 4-6 Very Rare = 3-6 Legendary = 2-6 Yes, and that's something that has irked me since day 1 of 5e. As I said above, they literally fell into a lake of lava. They would have been fully immersed in the lava and had to swim through it to get out. We're not just talking Anakin lying on the bank of the lava river getting burned by the heat here. Tell me how their items would [I]not [/I]have been destroyed. [/QUOTE]
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