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Lava and magic items
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<blockquote data-quote="plisnithus8" data-source="post: 8986844" data-attributes="member: 6870553"><p>I can't find a general 5e rule that states getting near lava causes damage so that would only be a local rule.</p><p></p><p>The DMG p. 249 states:</p><ul> <li data-xf-list-type="ul">10d10...wading through a lava stream</li> <li data-xf-list-type="ul">18d10 Being submerged in lava...</li> </ul><p>PotA states:</p><ul> <li data-xf-list-type="ul"><strong>p. 108 Lava.</strong> A creature takes 6d10 fire damage when it enters lava for the first time on a turn or when it ends its turn there.</li> <li data-xf-list-type="ul">p. 104 The obsidian columns transform into pillars of magma that radiate intense heat and light, making the air shimmer. A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its turn there takes 2d 10 fire damage.</li> </ul><p>So obviously the rules are kind of wonky here, possibility contradictory. Wading through rock means you are denser than rock. Being submerged would take tremendous force exerted upon a creature less dense than the lava. Or D&D lava ignores science (or the creators didn't realize the density issue). The magma pillars do do damage just being near them, but they are magical so are different. Scientists use the term <a href="https://volcanoes.usgs.gov/vsc/glossary/magma.html" target="_blank">magma</a> for molten rock that is underground and <a href="https://volcanoes.usgs.gov/vsc/glossary/lava.html" target="_blank">lava</a> for molten rock that breaks through the Earth's surface; I don't see that 5e makes a distinction.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 8986844, member: 6870553"] I can't find a general 5e rule that states getting near lava causes damage so that would only be a local rule. The DMG p. 249 states: [LIST] [*]10d10...wading through a lava stream [*]18d10 Being submerged in lava... [/LIST] PotA states: [LIST] [*][B]p. 108 Lava.[/B] A creature takes 6d10 fire damage when it enters lava for the first time on a turn or when it ends its turn there. [*]p. 104 The obsidian columns transform into pillars of magma that radiate intense heat and light, making the air shimmer. A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its turn there takes 2d 10 fire damage. [/LIST] So obviously the rules are kind of wonky here, possibility contradictory. Wading through rock means you are denser than rock. Being submerged would take tremendous force exerted upon a creature less dense than the lava. Or D&D lava ignores science (or the creators didn't realize the density issue). The magma pillars do do damage just being near them, but they are magical so are different. Scientists use the term [URL='https://volcanoes.usgs.gov/vsc/glossary/magma.html']magma[/URL] for molten rock that is underground and [URL='https://volcanoes.usgs.gov/vsc/glossary/lava.html']lava[/URL] for molten rock that breaks through the Earth's surface; I don't see that 5e makes a distinction. [/QUOTE]
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