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<blockquote data-quote="James Gasik" data-source="post: 8986954" data-attributes="member: 6877472"><p>That's just a D&Dism. While we like to think physical laws apply to D&D worlds as they do in ours, that's simply not true. Allowances have to be made for game mechanics and arbitrary units of time like "combat rounds" in all cases.</p><p></p><p>You could just as easily ask why you can walk through a flaming sphere on your turn and not take damage. Or how the fire elemental deals 1d10 damage to a creature touching it, but it's attack does 2d6. Or why it's attack lights things on fire, but it doesn't light anything within 5' on fire wherever it goes.</p><p></p><p>Or heck, how can a 7th level Rogue can dodge lightning or take no damage from a fireball when they are at ground zero.</p><p></p><p>If one attempts to make everything that happens to a character have real-world effects, things get messy fast. After all, hit points already make absolutely zero sense when a guy can be punted off a 1200 foot cliff, land during the same turn, shrug off the 20d6 (70) damage, and stand up from prone as part of his movement during his turn and keep on trucking, lol.</p><p></p><p>D&D is not a realistic game. Characters can do impossible things routinely. Physical laws do not always apply to them. It can often be best to try and not make too much sense out of a game that's not intended to simulate real life in any way.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8986954, member: 6877472"] That's just a D&Dism. While we like to think physical laws apply to D&D worlds as they do in ours, that's simply not true. Allowances have to be made for game mechanics and arbitrary units of time like "combat rounds" in all cases. You could just as easily ask why you can walk through a flaming sphere on your turn and not take damage. Or how the fire elemental deals 1d10 damage to a creature touching it, but it's attack does 2d6. Or why it's attack lights things on fire, but it doesn't light anything within 5' on fire wherever it goes. Or heck, how can a 7th level Rogue can dodge lightning or take no damage from a fireball when they are at ground zero. If one attempts to make everything that happens to a character have real-world effects, things get messy fast. After all, hit points already make absolutely zero sense when a guy can be punted off a 1200 foot cliff, land during the same turn, shrug off the 20d6 (70) damage, and stand up from prone as part of his movement during his turn and keep on trucking, lol. D&D is not a realistic game. Characters can do impossible things routinely. Physical laws do not always apply to them. It can often be best to try and not make too much sense out of a game that's not intended to simulate real life in any way. [/QUOTE]
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