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Lava Cavern of Intense Burning
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<blockquote data-quote="mac1504" data-source="post: 5193269" data-attributes="member: 774"><p>Just recently our group finished P1 Trollhaunt Warrens, and we began a few sessions ago the lead in to P2 DemonQueen's Enclave. This meant the group was heading into the Underdark. I really wanted to impress upon the group the enormity and hazards of the Underdark; which the module touches upon a bit, but did not have the impact I wanted to make.</p><p></p><p>So, I decided to build a set piece for a battle in the Underdark.</p><p></p><p>[ATTACH]44125[/ATTACH]</p><p></p><p>The idea was to make a cavern with a lake of lava at the bottom. The encounter was going to be Salamanders allied with an Eye of Flame Beholder (catching on to a theme yet? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) I wanted to create several routes for the group to debate upon, and perhaps even split up the party to tackle. They could see to the other side a tunnel that led out of the cavern (sorry, I don't have any pictures from that angle).</p><p></p><p>[ATTACH]44120[/ATTACH]</p><p></p><p>The largest obstacle I encountered in building the piece was laying a grid over it for 4e combat. I built another piece for the heroic tier of the campaign we're playing (started with H1 Keep on the Shadowfell), and with that piece I was able to build in dungeon stones to accommodate movement, spell and weapon ranges. For this one, I just couldn't come up with anything that wouldn't ruin the aesthetics of the piece. Luckily our group had been working toward making a mobile projector map solution, and our intrepid engineer of the group managed to make a jib that worked perfectly. With the projector overhead, I was able to project a 1" grid onto the piece. It worked even better than I had expected.</p><p></p><p>[ATTACH]44121[/ATTACH]</p><p>[ATTACH]44122[/ATTACH]</p><p>[ATTACH]44123[/ATTACH]</p></blockquote><p></p>
[QUOTE="mac1504, post: 5193269, member: 774"] Just recently our group finished P1 Trollhaunt Warrens, and we began a few sessions ago the lead in to P2 DemonQueen's Enclave. This meant the group was heading into the Underdark. I really wanted to impress upon the group the enormity and hazards of the Underdark; which the module touches upon a bit, but did not have the impact I wanted to make. So, I decided to build a set piece for a battle in the Underdark. [ATTACH]44125._xfImport[/ATTACH] The idea was to make a cavern with a lake of lava at the bottom. The encounter was going to be Salamanders allied with an Eye of Flame Beholder (catching on to a theme yet? ;) ) I wanted to create several routes for the group to debate upon, and perhaps even split up the party to tackle. They could see to the other side a tunnel that led out of the cavern (sorry, I don't have any pictures from that angle). [ATTACH]44120._xfImport[/ATTACH] The largest obstacle I encountered in building the piece was laying a grid over it for 4e combat. I built another piece for the heroic tier of the campaign we're playing (started with H1 Keep on the Shadowfell), and with that piece I was able to build in dungeon stones to accommodate movement, spell and weapon ranges. For this one, I just couldn't come up with anything that wouldn't ruin the aesthetics of the piece. Luckily our group had been working toward making a mobile projector map solution, and our intrepid engineer of the group managed to make a jib that worked perfectly. With the projector overhead, I was able to project a 1" grid onto the piece. It worked even better than I had expected. [ATTACH]44121._xfImport[/ATTACH] [ATTACH]44122._xfImport[/ATTACH] [ATTACH]44123._xfImport[/ATTACH] [/QUOTE]
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