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<blockquote data-quote="MichaelK" data-source="post: 4094311" data-attributes="member: 60635"><p>I was referring to lava exposure.</p><p></p><p></p><p>My priority on this one is when I run a D&D game for people who have never played it before and they eagerly exercise their creativity saying "I try to knock the orc down to the ground" that I don't have to say, "Sorry, you can't do that".</p><p></p><p></p><p>Well that's how 3.x worked and I liked it. </p><p></p><p></p><p>If a person has expended resources to have the ability then IMO they are more likely to use it frequently. </p><p></p><p>And I've never needed rules to enforce a cinematic game. The players do that on their own. If they don't want to make the game cinematic then I'd question why it should be, since 80% of the participants don't want it to be.</p><p></p><p></p><p>Well never, they're illegal in SCA combat. (If I remember correctly, I only went to a few training sessions). If you lose your weapon or get tripped the marshall will stop the fight.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4094311, member: 60635"] I was referring to lava exposure. My priority on this one is when I run a D&D game for people who have never played it before and they eagerly exercise their creativity saying "I try to knock the orc down to the ground" that I don't have to say, "Sorry, you can't do that". Well that's how 3.x worked and I liked it. If a person has expended resources to have the ability then IMO they are more likely to use it frequently. And I've never needed rules to enforce a cinematic game. The players do that on their own. If they don't want to make the game cinematic then I'd question why it should be, since 80% of the participants don't want it to be. Well never, they're illegal in SCA combat. (If I remember correctly, I only went to a few training sessions). If you lose your weapon or get tripped the marshall will stop the fight. [/QUOTE]
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