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*Pathfinder & Starfinder
Law and Chaos gone? Good Riddance!
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<blockquote data-quote="Lurks-no-More" data-source="post: 3969093" data-attributes="member: 8226"><p>I have to admit that I like the idea of a primordial Law-Chaos struggle as in Planescape... but I also admit that PS is the <em>only</em> (A)D&D setting, where it was presented as a meaningful and important part of the world (universe, multiversum, whatever). I've used to be more supportive of the L-C parts of alignments, but my opinions have been slowly changing.</p><p></p><p>In practice, almost everyone can agree to a rough description of the Good-Evil axis. Good is altruistic, seeks to lessen suffering, protects the helpless and the innocent, etc., while Evil is selfish, ignores or actively increases suffering, cares not a whit for the innocents, and so on.</p><p></p><p>Law-Chaos-axis... it's a lot more troublesome, because the descriptions of either end combine both external (respect / disrespect of tradition and external authority) and internal (strong personal code of conduct / flexibility, adaptation and fluidity of conduct) aspects, leading to tons of arguments.</p><p></p><p>As Wyrmshadows has pointed out, the original Moorcockian L-C axis had both ends as destructive, with a dynamic balance between order and change as the desirable state. Combining this with the G-E axis, where most beings will consider one end as the desirable state (<em>which</em> end varies), and the neutral position in between is one of passivity, leads to difficulties.</p></blockquote><p></p>
[QUOTE="Lurks-no-More, post: 3969093, member: 8226"] I have to admit that I like the idea of a primordial Law-Chaos struggle as in Planescape... but I also admit that PS is the [i]only[/I] (A)D&D setting, where it was presented as a meaningful and important part of the world (universe, multiversum, whatever). I've used to be more supportive of the L-C parts of alignments, but my opinions have been slowly changing. In practice, almost everyone can agree to a rough description of the Good-Evil axis. Good is altruistic, seeks to lessen suffering, protects the helpless and the innocent, etc., while Evil is selfish, ignores or actively increases suffering, cares not a whit for the innocents, and so on. Law-Chaos-axis... it's a lot more troublesome, because the descriptions of either end combine both external (respect / disrespect of tradition and external authority) and internal (strong personal code of conduct / flexibility, adaptation and fluidity of conduct) aspects, leading to tons of arguments. As Wyrmshadows has pointed out, the original Moorcockian L-C axis had both ends as destructive, with a dynamic balance between order and change as the desirable state. Combining this with the G-E axis, where most beings will consider one end as the desirable state ([i]which[/i] end varies), and the neutral position in between is one of passivity, leads to difficulties. [/QUOTE]
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Law and Chaos gone? Good Riddance!
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