Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Law and Chaos gone? Good Riddance!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 3969291" data-attributes="member: 58197"><p>The problem with the Lawful and Chaotic alignments has always been that they conflate three different axes of behavior/ideology:</p><p></p><p><strong>1. Community versus Individual.</strong> The Lawful character believes in working within the community and adhering to social norms, even if it means sacrificing one's independence. The Chaotic character believes in maintaining independence and freedom of action, even if it means violating the rules of the community. <em>3E example: Devils adhere rigidly to the rules of their community and so are Lawful, even though some lack the intelligence to plan ahead and none has any personal code of behavior.</em></p><p></p><p><strong>2. Methodical versus Spontaneous.</strong> The Lawful character acts in a methodical, organized fashion, trying to have a plan of action for every eventuality. The Chaotic character acts in an improvised, spontaneous fashion, trying to maintain flexibility at all times. <em>3E example: Barbarians tend to act spontaneously and so cannot be Lawful, even though they may work within their communities and may have clearly defined codes of behavior.</em></p><p></p><p><strong>3. Principled versus Adaptive.</strong> The Lawful character has a clearly defined code of behavior and tries to uphold it regardless of the situation. The Chaotic character dislikes hard-and-fast rules and believes in adapting one's behavior to the needs of the moment. <em>3E example: Paladins follow a clearly defined code of behavior and so must be Lawful, even though they may work outside the community and may act in a spontaneous way.</em></p><p></p><p>Any one of these three is a perfectly good definition for the Law/Chaos axis and would work quite well in most D&D games. The problem is that D&D tries to use all three at once, which is the cause of most of the arguments as different players (and game designers, for that matter) seize on different aspects of the definitions.</p><p></p><p>For example, someone who thinks the Law/Chaos axis is about Community versus Individual will conclude that Batman is Chaotic Good, because he acts outside the established order and violates both social norms and the rules of the community. But someone who thinks the Law/Chaos axis is about Principled versus Adaptive will conclude that Batman is Lawful Good, because he has a definite code of behavior and sticks to it. If one of those people is playing a Batman-like character, and the other is the DM, there's going to be some difficulty.</p><p></p><p>I kind of like the Law/Chaos axis. I think having an extra dimension to alignment produces more variety in the game's cosmology, and I'd really like to see 4E pick one of the above definitions and run with it. Failing that, however, I'd get rid of it entirely. No Law/Chaos axis at all is preferable to the mess we've been stuck with up till now.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 3969291, member: 58197"] The problem with the Lawful and Chaotic alignments has always been that they conflate three different axes of behavior/ideology: [b]1. Community versus Individual.[/b] The Lawful character believes in working within the community and adhering to social norms, even if it means sacrificing one's independence. The Chaotic character believes in maintaining independence and freedom of action, even if it means violating the rules of the community. [i]3E example: Devils adhere rigidly to the rules of their community and so are Lawful, even though some lack the intelligence to plan ahead and none has any personal code of behavior.[/i] [b]2. Methodical versus Spontaneous.[/b] The Lawful character acts in a methodical, organized fashion, trying to have a plan of action for every eventuality. The Chaotic character acts in an improvised, spontaneous fashion, trying to maintain flexibility at all times. [i]3E example: Barbarians tend to act spontaneously and so cannot be Lawful, even though they may work within their communities and may have clearly defined codes of behavior.[/i] [b]3. Principled versus Adaptive.[/b] The Lawful character has a clearly defined code of behavior and tries to uphold it regardless of the situation. The Chaotic character dislikes hard-and-fast rules and believes in adapting one's behavior to the needs of the moment. [i]3E example: Paladins follow a clearly defined code of behavior and so must be Lawful, even though they may work outside the community and may act in a spontaneous way.[/i] Any one of these three is a perfectly good definition for the Law/Chaos axis and would work quite well in most D&D games. The problem is that D&D tries to use all three at once, which is the cause of most of the arguments as different players (and game designers, for that matter) seize on different aspects of the definitions. For example, someone who thinks the Law/Chaos axis is about Community versus Individual will conclude that Batman is Chaotic Good, because he acts outside the established order and violates both social norms and the rules of the community. But someone who thinks the Law/Chaos axis is about Principled versus Adaptive will conclude that Batman is Lawful Good, because he has a definite code of behavior and sticks to it. If one of those people is playing a Batman-like character, and the other is the DM, there's going to be some difficulty. I kind of like the Law/Chaos axis. I think having an extra dimension to alignment produces more variety in the game's cosmology, and I'd really like to see 4E pick one of the above definitions and run with it. Failing that, however, I'd get rid of it entirely. No Law/Chaos axis at all is preferable to the mess we've been stuck with up till now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Law and Chaos gone? Good Riddance!
Top