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*Pathfinder & Starfinder
Law and Chaos gone? Good Riddance!
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<blockquote data-quote="Spell" data-source="post: 3969576" data-attributes="member: 19718"><p>as you said, it's up to the DM.</p><p></p><p>if he wants to enforce a given philosophy in his game world (killing baby orcs is not good), and he realizes that the player (or the character) didn't really mean to commit what he considers an evil act, the DM might allow the character to atone in some way.</p><p></p><p>if the DM doesn't want his campaign world to be so immersed into high moral choices, he might decide to just go forward with the adventure.</p><p></p><p></p><p></p><p></p><p>bad? i don't know if it's because i started playing in the old days when the rules weren't meant to quantify as much as possible, but i see "so many ways to interpret things" as a definite plus.</p><p></p><p>today, i feel like running a series of adventures in the high fantasy world of XYZ, where the heros are Heroes, good and evil are definite tangible forces, and there are clear moral rules laid out in front of the characters.</p><p></p><p>tomorrow, i'll feel like running a one-shot in the low fantasy, sword & sorcery world of ABC, in which paladins drink the boiled blood of baby orcs, and a just king is one that cuts the hand of a thief.</p><p></p><p>different worlds, same rules.</p><p></p><p></p><p>how would removing alignment change things? simple: if i want to play in XYZ, i have to do some work to come up with a set of rules. less options, more work.</p><p></p><p>i loved all the options that are in 3e... until i realized that if i wanted to change some things (reliance on magical items, assumed wealth, huge amount of unrelated feats, and so on), i was completely on my own AND i had to change other parts of the game that i was ok with (like combat, or the way classes are balanced).</p><p>that is a way of giving options that i didn't like.</p><p></p><p>but the alignment rules take... what? 2 pages in the PHB? and they can be embraced or disreagarded completely as you fancy.</p><p></p><p>by the way, as someone else has pointed out, the 2 axis are going to stay, so... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Spell, post: 3969576, member: 19718"] as you said, it's up to the DM. if he wants to enforce a given philosophy in his game world (killing baby orcs is not good), and he realizes that the player (or the character) didn't really mean to commit what he considers an evil act, the DM might allow the character to atone in some way. if the DM doesn't want his campaign world to be so immersed into high moral choices, he might decide to just go forward with the adventure. bad? i don't know if it's because i started playing in the old days when the rules weren't meant to quantify as much as possible, but i see "so many ways to interpret things" as a definite plus. today, i feel like running a series of adventures in the high fantasy world of XYZ, where the heros are Heroes, good and evil are definite tangible forces, and there are clear moral rules laid out in front of the characters. tomorrow, i'll feel like running a one-shot in the low fantasy, sword & sorcery world of ABC, in which paladins drink the boiled blood of baby orcs, and a just king is one that cuts the hand of a thief. different worlds, same rules. how would removing alignment change things? simple: if i want to play in XYZ, i have to do some work to come up with a set of rules. less options, more work. i loved all the options that are in 3e... until i realized that if i wanted to change some things (reliance on magical items, assumed wealth, huge amount of unrelated feats, and so on), i was completely on my own AND i had to change other parts of the game that i was ok with (like combat, or the way classes are balanced). that is a way of giving options that i didn't like. but the alignment rules take... what? 2 pages in the PHB? and they can be embraced or disreagarded completely as you fancy. by the way, as someone else has pointed out, the 2 axis are going to stay, so... :) [/QUOTE]
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Law and Chaos gone? Good Riddance!
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