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Law vs. Chaos - the forgotten conflict
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3692629" data-attributes="member: 40379"><p><strong>Law v. Chaos = Fun campaign</strong></p><p></p><p></p><p>I ran just such a campaign from around 1986/87 until 2000 (about 13 years) and it was very enjoyable.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Good and Evil does not exist. It's banished from the rules. Note that beings may still behave in ways that we the players may call "Evil" or "Good" but no game mechanic exists.</li> </ul> <ul> <li data-xf-list-type="ul">Substitute Law for Good and Chaos for Evil in spells, magic items, abilities, etc. For example, Paladins Detect Chaos and Turn Chaotic Outsiders.</li> </ul> <ul> <li data-xf-list-type="ul">Devils are Angels of Death and Misery sent to aid the righteous and punish the wicked.</li> </ul> <ul> <li data-xf-list-type="ul">Wizards are highly educated, have an extensive internship, and are licensed much like real-world medical doctors (Modern, Mediæval, & Ancient).</li> </ul> <ul> <li data-xf-list-type="ul">Sorcery is illegal and highly feared because it cannot be controlled.</li> </ul> <ul> <li data-xf-list-type="ul">Outlawry and Excommunication are effectivley the same thing — an individual is cast out of society and my be maimed or killed at will.</li> </ul> <ul> <li data-xf-list-type="ul">Healing is empathic/vampiric, e.g. a cleric incurs 8 points of damage for every 8 points of damage "healed."</li> </ul> <ul> <li data-xf-list-type="ul">Spells which charm, beguile, dominate, possess, etc. are illegal.</li> </ul><p>There are many interesting roleplaying opportunities. PCs may sympathize with Chaotic/Good outlaws opposing a Lawful/Evil government. Alternately, PCs may align themselves LE authorities who will at least keep their word.</p><p></p><p>Oh and of course tyranny and fascism find this fertile soil. Those in power justify the evil actions as preserving Law & Order and keep the populace in fear. "It is a sad day indeed when free men willingly forsake their liberty in exchange for the illusion of security." By the same token, Chaotic freedom fighters may find themselves slipping into Chaotic/Evil.</p><p></p><p>Of course the cosmic irony of it all is that Evil and Good do indeed exist in the universe, it's just that the people are so caught up Law versus Chaos that they don't realize they are playing into the hands of the Evil One. Good PCs can and typically take the middle road, trying to keep the balance between extreme Law and extreme Chaos and turn the focus to Good versus Evil. In this campaign, I introduced a Pacifist Priest core class who would invoke non-empathic miracles. This got the attention of a lot of people who came to realize what it means to be Good which isn't always Lawful and is sometimes Chaotic.</p><p></p><p><em>Salvandorum paucitas, damnadorum multitudo </em> (Few saved, many damned)</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3692629, member: 40379"] [b]Law v. Chaos = Fun campaign[/b] I ran just such a campaign from around 1986/87 until 2000 (about 13 years) and it was very enjoyable. [list]Good and Evil does not exist. It's banished from the rules. Note that beings may still behave in ways that we the players may call "Evil" or "Good" but no game mechanic exists.[/list] [list]Substitute Law for Good and Chaos for Evil in spells, magic items, abilities, etc. For example, Paladins Detect Chaos and Turn Chaotic Outsiders.[/list] [list]Devils are Angels of Death and Misery sent to aid the righteous and punish the wicked.[/list] [list]Wizards are highly educated, have an extensive internship, and are licensed much like real-world medical doctors (Modern, Mediæval, & Ancient).[/list] [list]Sorcery is illegal and highly feared because it cannot be controlled.[/list] [list]Outlawry and Excommunication are effectivley the same thing — an individual is cast out of society and my be maimed or killed at will.[/list] [list]Healing is empathic/vampiric, e.g. a cleric incurs 8 points of damage for every 8 points of damage "healed."[/list] [list]Spells which charm, beguile, dominate, possess, etc. are illegal.[/list] There are many interesting roleplaying opportunities. PCs may sympathize with Chaotic/Good outlaws opposing a Lawful/Evil government. Alternately, PCs may align themselves LE authorities who will at least keep their word. Oh and of course tyranny and fascism find this fertile soil. Those in power justify the evil actions as preserving Law & Order and keep the populace in fear. "It is a sad day indeed when free men willingly forsake their liberty in exchange for the illusion of security." By the same token, Chaotic freedom fighters may find themselves slipping into Chaotic/Evil. Of course the cosmic irony of it all is that Evil and Good do indeed exist in the universe, it's just that the people are so caught up Law versus Chaos that they don't realize they are playing into the hands of the Evil One. Good PCs can and typically take the middle road, trying to keep the balance between extreme Law and extreme Chaos and turn the focus to Good versus Evil. In this campaign, I introduced a Pacifist Priest core class who would invoke non-empathic miracles. This got the attention of a lot of people who came to realize what it means to be Good which isn't always Lawful and is sometimes Chaotic. [I]Salvandorum paucitas, damnadorum multitudo [/I] (Few saved, many damned) [/QUOTE]
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