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Law vs Chaos
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<blockquote data-quote="Silverglass" data-source="post: 1810930" data-attributes="member: 14071"><p>I think that the simplest appproach is to change the alignment principles, D&D tends to stress the Good-Evil axis as being the most important in determining relationships followed by considerations on the Law-Chaos axis.</p><p></p><p>In the new campaign make the primary determinant the Law-Chaos axis, whereas before Good beings would work together against evil, now Lawful beings would work together against chaos. As an example the LE hobgoblin tribes would ally themselves with the LN humans and LG dwarves (with the full support of their respective L deities) to defeat the CE orcs. It doesn't mean that these three nations believe that the other 2 nations have the right alignment, only that LE hobgoblins are "better" than CG elves.</p><p></p><p>Also while the LE Hobgoblins would treat with Devils the LG Dwarves would take no part in such activities.</p><p></p><p>This would mean that you probably would not have to change the game mechanics too much as lawful deities cannot have chaotically aligned clerics in any case. The sort of mechanical things that you might want to change are thing such as LG paladins falling if then perform chaotic acts or associate with chaotic beings. The big impact is how people interract based on their alignments.</p></blockquote><p></p>
[QUOTE="Silverglass, post: 1810930, member: 14071"] I think that the simplest appproach is to change the alignment principles, D&D tends to stress the Good-Evil axis as being the most important in determining relationships followed by considerations on the Law-Chaos axis. In the new campaign make the primary determinant the Law-Chaos axis, whereas before Good beings would work together against evil, now Lawful beings would work together against chaos. As an example the LE hobgoblin tribes would ally themselves with the LN humans and LG dwarves (with the full support of their respective L deities) to defeat the CE orcs. It doesn't mean that these three nations believe that the other 2 nations have the right alignment, only that LE hobgoblins are "better" than CG elves. Also while the LE Hobgoblins would treat with Devils the LG Dwarves would take no part in such activities. This would mean that you probably would not have to change the game mechanics too much as lawful deities cannot have chaotically aligned clerics in any case. The sort of mechanical things that you might want to change are thing such as LG paladins falling if then perform chaotic acts or associate with chaotic beings. The big impact is how people interract based on their alignments. [/QUOTE]
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