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<blockquote data-quote="ARandomGod" data-source="post: 1813835" data-attributes="member: 17296"><p>Other books with a strong Law/chaos. </p><p></p><p>Modesette (A large series actually all about law and chaose as forces)</p><p></p><p>Chalker (well of souls)</p><p></p><p>Mikey Zucker Reichert (Renshai series, I think this one is very good for the stated goals, this series is also largely law/chaos and not good/evil)</p><p></p><p>Zelazny's Amber.</p><p></p><p>But, in general, here are some good thoughts to consider</p><p></p><p>1) Law is an aspect of chaos. Chaos, by it's nature, has many randomnesses within it, and those also encompass bits of order, randomly. Law is born out of chaos. </p><p></p><p>2) Law is structure and order, very important to life. Chaos is change and creativity, very imporant to evolution of life and idea's.</p><p></p><p>3) Law without chaos leads to stagnation (lack of change) and death.</p><p></p><p>4) Chaos without law leads to dissolution (uncontrolled change) and death.</p><p></p><p>Too much law in an area will lead to eventual stagnation, new ideas will be shot down or suppressed, new tech won't happen. Too much law in life removes evolutionary changes. Too much chaos has the opposite effect. There are many changes, and many of those are non-viable. The majority of poossible changes are non-viable or destructive, so there has to be some controll, some structure. A strong lawful nation stops growing spiritually and intellectually, inevitably leads to oppression. </p><p></p><p>In general if you want a *good*, epic law vs chaos campaign the hero's have to be on the side of chaos. Because too much chaos can't put up a good fight. But too much law... there's the basis for a strong empire, a powerful enemy.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1813835, member: 17296"] Other books with a strong Law/chaos. Modesette (A large series actually all about law and chaose as forces) Chalker (well of souls) Mikey Zucker Reichert (Renshai series, I think this one is very good for the stated goals, this series is also largely law/chaos and not good/evil) Zelazny's Amber. But, in general, here are some good thoughts to consider 1) Law is an aspect of chaos. Chaos, by it's nature, has many randomnesses within it, and those also encompass bits of order, randomly. Law is born out of chaos. 2) Law is structure and order, very important to life. Chaos is change and creativity, very imporant to evolution of life and idea's. 3) Law without chaos leads to stagnation (lack of change) and death. 4) Chaos without law leads to dissolution (uncontrolled change) and death. Too much law in an area will lead to eventual stagnation, new ideas will be shot down or suppressed, new tech won't happen. Too much law in life removes evolutionary changes. Too much chaos has the opposite effect. There are many changes, and many of those are non-viable. The majority of poossible changes are non-viable or destructive, so there has to be some controll, some structure. A strong lawful nation stops growing spiritually and intellectually, inevitably leads to oppression. In general if you want a *good*, epic law vs chaos campaign the hero's have to be on the side of chaos. Because too much chaos can't put up a good fight. But too much law... there's the basis for a strong empire, a powerful enemy. [/QUOTE]
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