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Law vs. Good - The paladin's dilemma (Advice needed)
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2815800" data-attributes="member: 11760"><p>So, as previously mentioned, my player characters ended up entering into a hostage exchange with a group of kobolds to ensure safe passage for both sides when both groups were visiting the area outside a dungeon for differing (and non-conflicting) reasons and wanted to achieve their goals and go home.</p><p></p><p>For reasons known only to the player's character, the gnome cleric volunteered to be the party's hostage, out of some strange delusion that he will be the gnomish Martin Luther King and bring the two races together.</p><p></p><p>The party's dwarf barbarian/druid (think a short and violent Grizzly Adams) and paladin are convinced the kobolds will stick to the letter of their deal and then either torture or murder the gnome after the deal expires. (The kobolds are, in fact, Lawful Evil worshippers of Tiamat and the plan was to stick to the deal, and then let the dire weasels that patrol their mountain chase the gnome all the way home in the dark. If they caught him, oh yeah, we forgot that we let the guard weasels out for the night. Whoopsie!)</p><p></p><p>The dwarf decided to charge the kobolds as they were leaving the area and the paladin decided to help. The paladin has thus reneged on an agreement entered into willingly by all parties, but for what he perceives to be the greater good.</p><p></p><p>How much doodoo is he in?</p><p></p><p>I'm thinking a stern talking-to from his mentor (he got one last time, for carousing with some folks he didn't realize were of pretty murky moral quality until later, and he's roleplaying trying to become the paladin he wants to be quite well) and, at most, an atonement quest that will send him (and like-minded adventurers from the pool of 10 player characters) off to the nearby haunted abbey to exorcise it.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2815800, member: 11760"] So, as previously mentioned, my player characters ended up entering into a hostage exchange with a group of kobolds to ensure safe passage for both sides when both groups were visiting the area outside a dungeon for differing (and non-conflicting) reasons and wanted to achieve their goals and go home. For reasons known only to the player's character, the gnome cleric volunteered to be the party's hostage, out of some strange delusion that he will be the gnomish Martin Luther King and bring the two races together. The party's dwarf barbarian/druid (think a short and violent Grizzly Adams) and paladin are convinced the kobolds will stick to the letter of their deal and then either torture or murder the gnome after the deal expires. (The kobolds are, in fact, Lawful Evil worshippers of Tiamat and the plan was to stick to the deal, and then let the dire weasels that patrol their mountain chase the gnome all the way home in the dark. If they caught him, oh yeah, we forgot that we let the guard weasels out for the night. Whoopsie!) The dwarf decided to charge the kobolds as they were leaving the area and the paladin decided to help. The paladin has thus reneged on an agreement entered into willingly by all parties, but for what he perceives to be the greater good. How much doodoo is he in? I'm thinking a stern talking-to from his mentor (he got one last time, for carousing with some folks he didn't realize were of pretty murky moral quality until later, and he's roleplaying trying to become the paladin he wants to be quite well) and, at most, an atonement quest that will send him (and like-minded adventurers from the pool of 10 player characters) off to the nearby haunted abbey to exorcise it. [/QUOTE]
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