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Law vs. Good - The paladin's dilemma (Advice needed)
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<blockquote data-quote="hopeless" data-source="post: 2833881" data-attributes="member: 36349"><p><strong>Reg: Paladins and Good and Evil</strong></p><p></p><p>In the stipulated case the Paladin was forced to back up the Dwarven barbarian when he violated their agreement because being CN he doesn't have to keep his word (well the player didn't) personally there was nothing to prevent the Paladin honoring his agreement by at the very least subduing the kobolds attacking his comrade and then knocking the dwarven twit out cold (and hog tying him so he can act as the hostage instead of the gnome...).</p><p>In the Greyhawk campaign I played in not only did the Paladin get away with murder (he tried to kill a helpless goblin manacled to a wall ignoring the pleas of the other two present forcing one of them to try and help the goblin escape only to have him pursue them using his detect evil to ignore an obscuring mist cast by the druid to help and cut the unarmed goblin from behind. Other than having a pair of goblin prisoners thrown off the cliff after he dangled them over the edge to get them to talk provoked the other goblins to throw rocks down at him from above, funny enough his character couldn't understand goblin and he played it as if he understood everything was said even though I was deliberately trying to keep the prisoners alive since in both cases it was more useful to keep them with us whether to make sure they didn't warn anyone else or we needed to exchange them so we could safely leave the valley where they were living within.</p><p>The DM claimed he didn't violate his code even after the above happened claiming the goblins were evil, leaving out the fact he allowed the player to use 1st edition rules to obtain a set of full plate for his character (and then had the nerve to grab a +1 ring of protection claiming nobody wanted it even though I offered it to the Monk as he and my sorceror were the only ones without armour at that point) and after he revealed his character was searching for members of a sect of Nerull on the run from Greyhawk he not only failed to warn the settlement even though he stayed up to fight an expected attack.</p><p>He then tried to get everyone to swear an oath to his god after the Mayor's daughter was kidnapped (I roleplayed throwing an apple at him after the rest of us left to go in pursuit leaving him behind, I missed but he did notice we were leaving) he then ignored the fact we had surrounded the villain's cave so when he came out under a darkness spell there would be no way he could escape and then openly goaded the villain forcing me to intercede (halflings and stealth) only to get a kick in the stomach but it did allow another character to leap in and he overwhelmed the villain whilst the druid dropped an entangle just in case!</p><p>He then tried to ride off with the villain claiming he had the right to ignore the law as the cleric was wanted by his faith, the druid killed the villain as the mayor, his men and some elves held the Paladin under bowpoint. The player then tried to leave with the corpse on his horse only to later recant and the Dm then stated he was staying and would accompany the rest of us back to Greyhawk after finding a map pointing out the cleric's base in Greyhawk.</p><p>The evil cleric by the way had a wand of animate dead which one of the player's running a half orc grabbed, the Paladin pretty much with the DM's help arm wrestled the wand from the barbarian after I pointed out to the barbarian that the wand was worth quite a bit of money which the Paladin jumped on even though his character wasn't even in hearing at the time as the barbarians refused to hand in their great axes and had to stay outside Greyhawk.</p><p>Sorry every time i read one of these I feel like replying and then I get REALLY longwinded...</p></blockquote><p></p>
[QUOTE="hopeless, post: 2833881, member: 36349"] [b]Reg: Paladins and Good and Evil[/b] In the stipulated case the Paladin was forced to back up the Dwarven barbarian when he violated their agreement because being CN he doesn't have to keep his word (well the player didn't) personally there was nothing to prevent the Paladin honoring his agreement by at the very least subduing the kobolds attacking his comrade and then knocking the dwarven twit out cold (and hog tying him so he can act as the hostage instead of the gnome...). In the Greyhawk campaign I played in not only did the Paladin get away with murder (he tried to kill a helpless goblin manacled to a wall ignoring the pleas of the other two present forcing one of them to try and help the goblin escape only to have him pursue them using his detect evil to ignore an obscuring mist cast by the druid to help and cut the unarmed goblin from behind. Other than having a pair of goblin prisoners thrown off the cliff after he dangled them over the edge to get them to talk provoked the other goblins to throw rocks down at him from above, funny enough his character couldn't understand goblin and he played it as if he understood everything was said even though I was deliberately trying to keep the prisoners alive since in both cases it was more useful to keep them with us whether to make sure they didn't warn anyone else or we needed to exchange them so we could safely leave the valley where they were living within. The DM claimed he didn't violate his code even after the above happened claiming the goblins were evil, leaving out the fact he allowed the player to use 1st edition rules to obtain a set of full plate for his character (and then had the nerve to grab a +1 ring of protection claiming nobody wanted it even though I offered it to the Monk as he and my sorceror were the only ones without armour at that point) and after he revealed his character was searching for members of a sect of Nerull on the run from Greyhawk he not only failed to warn the settlement even though he stayed up to fight an expected attack. He then tried to get everyone to swear an oath to his god after the Mayor's daughter was kidnapped (I roleplayed throwing an apple at him after the rest of us left to go in pursuit leaving him behind, I missed but he did notice we were leaving) he then ignored the fact we had surrounded the villain's cave so when he came out under a darkness spell there would be no way he could escape and then openly goaded the villain forcing me to intercede (halflings and stealth) only to get a kick in the stomach but it did allow another character to leap in and he overwhelmed the villain whilst the druid dropped an entangle just in case! He then tried to ride off with the villain claiming he had the right to ignore the law as the cleric was wanted by his faith, the druid killed the villain as the mayor, his men and some elves held the Paladin under bowpoint. The player then tried to leave with the corpse on his horse only to later recant and the Dm then stated he was staying and would accompany the rest of us back to Greyhawk after finding a map pointing out the cleric's base in Greyhawk. The evil cleric by the way had a wand of animate dead which one of the player's running a half orc grabbed, the Paladin pretty much with the DM's help arm wrestled the wand from the barbarian after I pointed out to the barbarian that the wand was worth quite a bit of money which the Paladin jumped on even though his character wasn't even in hearing at the time as the barbarians refused to hand in their great axes and had to stay outside Greyhawk. Sorry every time i read one of these I feel like replying and then I get REALLY longwinded... [/QUOTE]
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