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Lawful Good Alignment and Roleplaying
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<blockquote data-quote="TenseAlcyoneus" data-source="post: 1054149" data-attributes="member: 11422"><p>I couldn't disagree more. First, alignment is temporally primary in that we must select one before we can use spells etc. Alignment is selected before any action is ever taken in the game. It will inevitably condition all future action. Second, alignment is logically primary to action. Action derives from a character's motivations, those motivations are a product of his experiences and desires. Both are heavily conditioned by alignment in a fundamental way, especially desires. Third, game play is plot driven. Good plots derive from logical and probable actions of the characters, which ultimately are heavily conditioned by alignment.</p><p></p><p>So, whether it's temporal primacy, logical primacy, or narrative primacy -- alignment is quite fundamental and preceeds the action of the characters, even when the campaign story is not developed using alignment main focus.</p></blockquote><p></p>
[QUOTE="TenseAlcyoneus, post: 1054149, member: 11422"] I couldn't disagree more. First, alignment is temporally primary in that we must select one before we can use spells etc. Alignment is selected before any action is ever taken in the game. It will inevitably condition all future action. Second, alignment is logically primary to action. Action derives from a character's motivations, those motivations are a product of his experiences and desires. Both are heavily conditioned by alignment in a fundamental way, especially desires. Third, game play is plot driven. Good plots derive from logical and probable actions of the characters, which ultimately are heavily conditioned by alignment. So, whether it's temporal primacy, logical primacy, or narrative primacy -- alignment is quite fundamental and preceeds the action of the characters, even when the campaign story is not developed using alignment main focus. [/QUOTE]
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