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Lawful Good assassins?
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<blockquote data-quote="rln" data-source="post: 210391" data-attributes="member: 2843"><p>I like Brother Laszlo's idea and even have a continuation... It might not suit the original request, though; it's more of a subtle-demon-corrupting-people plot.</p><p></p><p>The organisation starts out as a lawful good and secret organisation, dedicated to protecting the artifact from the Antagonist. The Antagonist learns of the artifact and tries to capture it, but fails.</p><p></p><p>Then he has an idea. By tricking people into exploring the place (for example, by telling adventurers that Great Treasures Await), the organisation will be forced to take care of these people as they come and investigate. At first, these people are the antagonists minion, and thus are executed. Later, they will be mercenaries, just hired to do a job, and they are executed as well (as they DID attack a forbidden site, and was warned away beforehand). In the end, they might be good people, who think they are doing this for a good cause; however the organisation has by then drifted from the teachings of their deity so much that their own code of protection is more important than the code of their deity; they will become lawful neutral. </p><p></p><p>One of the adventurers killed might be a cleric of another lawful good faith. The church will hear of this (through the Antagonist, who portrays the secret organisation as an evil cult) and sets out on crusade... The organisation might try to strike down the leaders of the church, thus completing their journey to the dark side (to paraphrase a well-known movie).</p><p></p><p>Or perhaps the deity whose artifact is protected knows the fate of the organisation and no longer deems them worthy of that honor and sends the adventurers off to move the artifact before the organisation turns to evil measures.</p></blockquote><p></p>
[QUOTE="rln, post: 210391, member: 2843"] I like Brother Laszlo's idea and even have a continuation... It might not suit the original request, though; it's more of a subtle-demon-corrupting-people plot. The organisation starts out as a lawful good and secret organisation, dedicated to protecting the artifact from the Antagonist. The Antagonist learns of the artifact and tries to capture it, but fails. Then he has an idea. By tricking people into exploring the place (for example, by telling adventurers that Great Treasures Await), the organisation will be forced to take care of these people as they come and investigate. At first, these people are the antagonists minion, and thus are executed. Later, they will be mercenaries, just hired to do a job, and they are executed as well (as they DID attack a forbidden site, and was warned away beforehand). In the end, they might be good people, who think they are doing this for a good cause; however the organisation has by then drifted from the teachings of their deity so much that their own code of protection is more important than the code of their deity; they will become lawful neutral. One of the adventurers killed might be a cleric of another lawful good faith. The church will hear of this (through the Antagonist, who portrays the secret organisation as an evil cult) and sets out on crusade... The organisation might try to strike down the leaders of the church, thus completing their journey to the dark side (to paraphrase a well-known movie). Or perhaps the deity whose artifact is protected knows the fate of the organisation and no longer deems them worthy of that honor and sends the adventurers off to move the artifact before the organisation turns to evil measures. [/QUOTE]
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