redrick
First Post
The one problem with all of this is as a DM I occasionally fudge things on purpose. If a foe is fighting a less experienced player I may not invoke an ability that the foe has. Having a Rules Lawyer around pointing this out either makes me have to look like a fool for not using a foes abilities properly or in some way say the omission is intentional which might make it obvious I am going easy on someone.
The MM Rules Lawyer would hate sitting at my table. I constantly change major and minor abilities of monsters so that people who have memorized the MM do not instantly know what to expect. I have even changed major aspects of monsters the very first time a party meets them knowing it will make the encounter 5 times more difficult if players who have memorized the MM try to act based on that knowledge, though that is not entirely a Rules Lawyer thing.
Absolutely. As with everything, there is a time and a place. DM'ing can be an overwhelming business, especially with a larger group, and the help can be appreciated, especially if the DM is new behind the screen and still mastering the system. On the other hand, an over-helpful player can step on the DM's toes too much, or derail deliberate choices the DM is making.
After DM'ing for a year straight, I played in a campaign with a first-time DM, and found myself constantly offering rules advice and knowledge. Not to make my character more effective, but just to explain "how it should be done." At some point, I caught on to my own bad behavior, and made a deliberate effort to shut the hell up. I e-mailed the DM out of session, apologized for being a little much, and said, "you let me know if you want my help with rules in a situation, but, otherwise, I'll try and keep my trap shut."
Advice is best when it is solicited.