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Lawful Good Tyranny - How would this look?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 4914676" data-attributes="member: 75712"><p>I see a LG tyranny as not being particularly tyrannical. A LG police force would be vigilant, but fair and honest, and punishments wouldn't be harsh beyond what the crime merits (at least not the first offense). And in a LG society, there simply shouldn't be that much crime; yes, there's probably a forced tithe to the theocracy, and other taxes for the state, but they'd be used for good - so homeless would be sheltered, the sick cared for, the populace reasonably content. As a result, there'd be little reason to commit petty crime (eg, stealing in order to feed the family), so most crimes would probably be the result of Evil anyway, either for its own sake or for self aggrandizement (eg, stealing in order to hurt a rival businessman, or simply to have more money).</p><p></p><p>Stickier territory, taking advantage of the objective nature of DnD morality: There might be a force of paladins (or maybe constructs?) that always roam around town scanning for anything registering as evil. Being in possession of an evil item is a criminal offense. Citizens who detect as evil are given a citation and must appear before a panel of judges who ascertain the threat the citizen poses and his place in society. Without having committed a crime, he might be demerited and sent on his way, so if he does commit a crime in the future, his punishment will be harsher, possibly including banishment from the realm. Of course, is it an evil act to scan the populace for evil citizen or items with the intention of "marking" them as evil in order to protect the greater good? It's certainly "tyrannical".</p><p></p><p>In times of war, I also see a LG society being unstable. As soon as paranoia or fanaticism take root, evil is likely to bloom soon thereafter. The G part of LG will likely start to fade away as rulers become more fervent in their pursuit of the enemy and more draconian in their systems of law enforcement, punishment, conscription, etc.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4914676, member: 75712"] I see a LG tyranny as not being particularly tyrannical. A LG police force would be vigilant, but fair and honest, and punishments wouldn't be harsh beyond what the crime merits (at least not the first offense). And in a LG society, there simply shouldn't be that much crime; yes, there's probably a forced tithe to the theocracy, and other taxes for the state, but they'd be used for good - so homeless would be sheltered, the sick cared for, the populace reasonably content. As a result, there'd be little reason to commit petty crime (eg, stealing in order to feed the family), so most crimes would probably be the result of Evil anyway, either for its own sake or for self aggrandizement (eg, stealing in order to hurt a rival businessman, or simply to have more money). Stickier territory, taking advantage of the objective nature of DnD morality: There might be a force of paladins (or maybe constructs?) that always roam around town scanning for anything registering as evil. Being in possession of an evil item is a criminal offense. Citizens who detect as evil are given a citation and must appear before a panel of judges who ascertain the threat the citizen poses and his place in society. Without having committed a crime, he might be demerited and sent on his way, so if he does commit a crime in the future, his punishment will be harsher, possibly including banishment from the realm. Of course, is it an evil act to scan the populace for evil citizen or items with the intention of "marking" them as evil in order to protect the greater good? It's certainly "tyrannical". In times of war, I also see a LG society being unstable. As soon as paranoia or fanaticism take root, evil is likely to bloom soon thereafter. The G part of LG will likely start to fade away as rulers become more fervent in their pursuit of the enemy and more draconian in their systems of law enforcement, punishment, conscription, etc. [/QUOTE]
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