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Lawful Good Tyranny - How would this look?
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<blockquote data-quote="Orius" data-source="post: 4915278" data-attributes="member: 8863"><p>Wow, lots of repsonses, more than I was expecting. That's good.</p><p></p><p></p><p></p><p>I can think of at least one or two real world NG examples too, but you know there's the whole no-politics rule so let's leave it at that. </p><p></p><p>Maybe I should check some of SHARK's stuff. He has had great ideas over the years, and there's a lot to his approach that I can appreciate. Good in my campaign isn't always overly pacifistic sitting around singing kumbaya, after all. They take strength in the faith of their convictions and stand against the darkness of evil because it's the right thing to do, because there are those who aren't strong enough to fight on their own and they need to be protected.</p><p></p><p></p><p></p><p>They don't go that extreme. That's Lawful Neutral Hardass anyway. They want to redeem petty criminals, show them the error of their ways, and convert them to the faith. Execution is reserved for those considered to be truely wicked and have been duly convicted of crimes. Remember this society is run by clerics and paladins, so there's some very liberal use of <em>detect evil</em> and <em>detect chaos</em> here. </p><p></p><p></p><p></p><p>Not in this case. The god does not preach "Convert all unbelievers by the sword" or the like, and he's still granting the rulers here their class powers. </p><p></p><p></p><p></p><p>Not that strict. Yes they preach against fornication, adultery and so on, but usually it gets punished with hard labor, <s>shotgun</s> crossbow weddings, scarlet letters, etc. Public shaming is one way of keeping people in line.</p><p></p><p></p><p></p><p>Evil.</p><p></p><p></p><p></p><p>There's some of that. There is some privacy, but there also is the attitude that only sinners have something to hide. </p><p></p><p></p><p></p><p>Evil.</p><p></p><p></p><p></p><p>I'm thinking more along the lines of <em>mark of justice</em> and [/i]quest[/i] rather than <em>dominate person</em>.</p><p></p><p></p><p></p><p>I'm not really considering psionics here, but even so this is not an approach that would be used. This kingdom does not go as far as mental enslavement. They may put a criminal under a <em>quest </em> to fight for them, but robbing someone of their free will means they haven't really repented.</p><p></p><p></p><p></p><p>A few of them might be here and there, but only so much of this can hide for so long before being caught (and then the full arm of the law would come down on them). This would definitely have to be isolated cases, because the paladins in this kingdom are not Lawful Stupid.</p><p></p><p></p><p></p><p>That sounds like a good idea.</p><p></p><p></p><p></p><p>The internal population for the most part isn't imprisoned or downtrodden. They share the faith of the clergy and support them. It's a very strongly moral society. There are criminals, but there are things like labor camps designed to show the wicked the errors of their ways, and because hard work is believed to build character. Even in the towns they occupy, they don't aggressively hound the average citizens unless they're engaging in crimes or insurrection, and there are plenty of cases where the citizens of the towns feel safe and protected, so don't rise up. The ones that do chafe under such rule are the free spirits who are likely CG or CN, and end up breaking a law or behaving "immorally".</p><p></p><p></p><p></p><p>Sounds good.</p><p></p><p></p><p></p><p>That's true. And it's fun to send them up against paladins every now and then instead of the usual bad guys.</p><p></p><p></p><p></p><p>That works too. The average citizens follow the moral codes and there's a lot of social pressure to be a pure and moral citizen. And people want to avoid being accused of things considered shameful.</p><p></p><p></p><p></p><p>The labor camps do indeed include regular religious services that must be attended. Faith is considered an important part of redemption and it's not ignored. </p><p></p><p></p><p></p><p>These are all good (no pun intended) examples.</p><p></p><p></p><p></p><p>I'm not saying I'm not looking at the historical examples, I'm saying I'm not discussing them because of board rules. Some of it does involve contemporary religion and politics after all.</p><p></p><p></p><p></p><p>Exactly. A nalfeshnee wearing lipstick still detects as evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Unlike the real world, this society has access to magic and perhaps even psionics (which I haven't actvely worked into the campaign, but I'm not adverse to it). So the fear and paranoia that we see in the real world might not be as strong when the rules can use divinations to learn the truth and enchantments to help correct behavior. Torture isn't needed for interrogation when <em>zone of truth</em>, <em>detect thoughts</em> and/or <em>read thoughts</em> is available. This way, the interrogee can't actually lie, and may very well not be able to hide anything. You don't need to break prisoners when you can just slap a <em>mark of justice</em> or <em>quest</em> on them to get them to do what you want. You don't worry as much about criminals using technicalities and loopholes in the law when they must testify in court under the effects of a <em>zone of truth</em>. They methods aren't all foolproof of course, but there's no need to revert to dehumanizing cruelty either.</p><p></p><p></p><p></p><p>I'm thinking more along the lines of Arcadia and the Harmonium.</p><p></p><p></p><p></p><p>I'm thinking largely along these lines, yes.</p><p></p><p>Of course chaotic types don't see it this way. Especially the free spirits. To them this kingdom is filled with a bunch of heartless bastards who like to stomp on everyone's rights and freedoms. </p><p></p><p>And I'd say this was pretty much an alignment thread from the moment i posted it. Hell, it's even got Lawful Good in the title! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Orius, post: 4915278, member: 8863"] Wow, lots of repsonses, more than I was expecting. That's good. I can think of at least one or two real world NG examples too, but you know there's the whole no-politics rule so let's leave it at that. Maybe I should check some of SHARK's stuff. He has had great ideas over the years, and there's a lot to his approach that I can appreciate. Good in my campaign isn't always overly pacifistic sitting around singing kumbaya, after all. They take strength in the faith of their convictions and stand against the darkness of evil because it's the right thing to do, because there are those who aren't strong enough to fight on their own and they need to be protected. They don't go that extreme. That's Lawful Neutral Hardass anyway. They want to redeem petty criminals, show them the error of their ways, and convert them to the faith. Execution is reserved for those considered to be truely wicked and have been duly convicted of crimes. Remember this society is run by clerics and paladins, so there's some very liberal use of [i]detect evil[/i] and [i]detect chaos[/i] here. Not in this case. The god does not preach "Convert all unbelievers by the sword" or the like, and he's still granting the rulers here their class powers. Not that strict. Yes they preach against fornication, adultery and so on, but usually it gets punished with hard labor, [s]shotgun[/s] crossbow weddings, scarlet letters, etc. Public shaming is one way of keeping people in line. Evil. There's some of that. There is some privacy, but there also is the attitude that only sinners have something to hide. Evil. I'm thinking more along the lines of [i]mark of justice[/i] and [/i]quest[/i] rather than [i]dominate person[/i]. I'm not really considering psionics here, but even so this is not an approach that would be used. This kingdom does not go as far as mental enslavement. They may put a criminal under a [i]quest [/i] to fight for them, but robbing someone of their free will means they haven't really repented. A few of them might be here and there, but only so much of this can hide for so long before being caught (and then the full arm of the law would come down on them). This would definitely have to be isolated cases, because the paladins in this kingdom are not Lawful Stupid. That sounds like a good idea. The internal population for the most part isn't imprisoned or downtrodden. They share the faith of the clergy and support them. It's a very strongly moral society. There are criminals, but there are things like labor camps designed to show the wicked the errors of their ways, and because hard work is believed to build character. Even in the towns they occupy, they don't aggressively hound the average citizens unless they're engaging in crimes or insurrection, and there are plenty of cases where the citizens of the towns feel safe and protected, so don't rise up. The ones that do chafe under such rule are the free spirits who are likely CG or CN, and end up breaking a law or behaving "immorally". Sounds good. That's true. And it's fun to send them up against paladins every now and then instead of the usual bad guys. That works too. The average citizens follow the moral codes and there's a lot of social pressure to be a pure and moral citizen. And people want to avoid being accused of things considered shameful. The labor camps do indeed include regular religious services that must be attended. Faith is considered an important part of redemption and it's not ignored. These are all good (no pun intended) examples. I'm not saying I'm not looking at the historical examples, I'm saying I'm not discussing them because of board rules. Some of it does involve contemporary religion and politics after all. Exactly. A nalfeshnee wearing lipstick still detects as evil. ;) Unlike the real world, this society has access to magic and perhaps even psionics (which I haven't actvely worked into the campaign, but I'm not adverse to it). So the fear and paranoia that we see in the real world might not be as strong when the rules can use divinations to learn the truth and enchantments to help correct behavior. Torture isn't needed for interrogation when [i]zone of truth[/i], [i]detect thoughts[/i] and/or [i]read thoughts[/i] is available. This way, the interrogee can't actually lie, and may very well not be able to hide anything. You don't need to break prisoners when you can just slap a [i]mark of justice[/i] or [i]quest[/i] on them to get them to do what you want. You don't worry as much about criminals using technicalities and loopholes in the law when they must testify in court under the effects of a [i]zone of truth[/i]. They methods aren't all foolproof of course, but there's no need to revert to dehumanizing cruelty either. I'm thinking more along the lines of Arcadia and the Harmonium. I'm thinking largely along these lines, yes. Of course chaotic types don't see it this way. Especially the free spirits. To them this kingdom is filled with a bunch of heartless bastards who like to stomp on everyone's rights and freedoms. And I'd say this was pretty much an alignment thread from the moment i posted it. Hell, it's even got Lawful Good in the title! :) [/QUOTE]
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