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Lawful Good Tyranny - How would this look?
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<blockquote data-quote="Andor" data-source="post: 4918714" data-attributes="member: 1879"><p>Wow. Some of the replies on this thread are really ... weird. This was about a LG theocracy, not the 9 hells guys.</p><p></p><p>Now, as an aside for the people who think the kingdom would, for some reason, be chock full of all sorts of arcane, specific, pointless laws "<em>parking a wagon with wheels higher than the king's waist within 12' of the city wall</em>" I ask, why? In what way does such a law achieve good, or contribute to the public order? LG is not about making lots of laws because laws are fun, it's about achieveing good, backed by a strong belief that law is the way to achieve that good. It favors conformity over individuality, and the good of the community over that of the individual. </p><p></p><p>Now, there are basically two ways to set up a legal system. One is "That which is not forbidden is permitted." That is to say if no law prohibits experimenting with transmutation spells then you can do so as much as you wish until your actions bump into some existing law (turning your neighbors into velociraptors probably constitutes "Creating a public nuisance.") The other way is "That which is not permitted is forbidden." That system starts with the assumption that permission is required to do anything out of the ordinary. So our experimental transmuter nees to go to whatever organization or officer oversees magic and get permission to conduct his experiments. </p><p></p><p>While it is open to discussion I think our TG theocracy would use the latter system. There are some advantages to operating under such a system btw, even for our experimenter. If he was experimenting under liscence then he is not solely at fault when something goes wrong and will have a much easier time finding help to wrangle up his neighborhood velociraptors as well.</p><p></p><p>WRT the economic system, I've often thought that a socialist/communist sort of setup is more likely than the bareknuckle capitalism that seems to be the D&D default. It's also a lot closer to how a lot of the world worked historically BTW. For example in a LG theocracy personal ownership of magical items is probably illegal. All magical items are owned by the state and distributed as needed. Foreign visitors would probably need to get travel papers that list their items so as to avoid any unfortunate confusions.</p></blockquote><p></p>
[QUOTE="Andor, post: 4918714, member: 1879"] Wow. Some of the replies on this thread are really ... weird. This was about a LG theocracy, not the 9 hells guys. Now, as an aside for the people who think the kingdom would, for some reason, be chock full of all sorts of arcane, specific, pointless laws "[I]parking a wagon with wheels higher than the king's waist within 12' of the city wall[/I]" I ask, why? In what way does such a law achieve good, or contribute to the public order? LG is not about making lots of laws because laws are fun, it's about achieveing good, backed by a strong belief that law is the way to achieve that good. It favors conformity over individuality, and the good of the community over that of the individual. Now, there are basically two ways to set up a legal system. One is "That which is not forbidden is permitted." That is to say if no law prohibits experimenting with transmutation spells then you can do so as much as you wish until your actions bump into some existing law (turning your neighbors into velociraptors probably constitutes "Creating a public nuisance.") The other way is "That which is not permitted is forbidden." That system starts with the assumption that permission is required to do anything out of the ordinary. So our experimental transmuter nees to go to whatever organization or officer oversees magic and get permission to conduct his experiments. While it is open to discussion I think our TG theocracy would use the latter system. There are some advantages to operating under such a system btw, even for our experimenter. If he was experimenting under liscence then he is not solely at fault when something goes wrong and will have a much easier time finding help to wrangle up his neighborhood velociraptors as well. WRT the economic system, I've often thought that a socialist/communist sort of setup is more likely than the bareknuckle capitalism that seems to be the D&D default. It's also a lot closer to how a lot of the world worked historically BTW. For example in a LG theocracy personal ownership of magical items is probably illegal. All magical items are owned by the state and distributed as needed. Foreign visitors would probably need to get travel papers that list their items so as to avoid any unfortunate confusions. [/QUOTE]
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