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*TTRPGs General
Lawful society v. Chaotic PCs
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<blockquote data-quote="AntiStateQuixote" data-source="post: 3448320" data-attributes="member: 30770"><p>Because a lawful society, by definition, interferes with the free will of individuals. A fight between two people is, on its face, an afront to a lawful society that believes that the government should regulate individual behavior. Fights are counter productive and do not help society. A lawful society sees the individual as a cog in the machine that <em>must</em> conform and cooperate for the machine to run efficiently. At least, that's how the LN beholder led society came across to me.</p><p></p><p>As to the OP, I'll turn the question around on you . . . what kind of result would be fun for you and your players? Do you want to change the current campaign focus into a struggle between the chaotic, freedom-loving PCs vs. a well-intentioned, but restrictive lawful government? If so, then have some harsh penalties for their fight that pretty much demand the PCs to "fight the power". Mabye they will be imprisoned until trial and the likely penalty is death for "crimes against the peace of society."</p><p></p><p>If you would prefer to continue your current campaign focus with the LN beholder as a convenient ally then make the penalties less harsh. Maybe harsh enough that it would definitely deter the average citizen from fighting, but not so harsh as to illicit a fighting response from the PCs. Maybe the penalty is a stiff fine that the average citizen couldn't easily afford, and would be forced to "work off" in servitude to the state, but which a PC can pay without breaking a sweat: 100 - 1,000 gp?</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 3448320, member: 30770"] Because a lawful society, by definition, interferes with the free will of individuals. A fight between two people is, on its face, an afront to a lawful society that believes that the government should regulate individual behavior. Fights are counter productive and do not help society. A lawful society sees the individual as a cog in the machine that [i]must[/i] conform and cooperate for the machine to run efficiently. At least, that's how the LN beholder led society came across to me. As to the OP, I'll turn the question around on you . . . what kind of result would be fun for you and your players? Do you want to change the current campaign focus into a struggle between the chaotic, freedom-loving PCs vs. a well-intentioned, but restrictive lawful government? If so, then have some harsh penalties for their fight that pretty much demand the PCs to "fight the power". Mabye they will be imprisoned until trial and the likely penalty is death for "crimes against the peace of society." If you would prefer to continue your current campaign focus with the LN beholder as a convenient ally then make the penalties less harsh. Maybe harsh enough that it would definitely deter the average citizen from fighting, but not so harsh as to illicit a fighting response from the PCs. Maybe the penalty is a stiff fine that the average citizen couldn't easily afford, and would be forced to "work off" in servitude to the state, but which a PC can pay without breaking a sweat: 100 - 1,000 gp? [/QUOTE]
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