Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Lawful society v. Chaotic PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MonkeyDragon" data-source="post: 3450524" data-attributes="member: 23929"><p>Were a citizen of the town cause a public disturbance, I think an appropirate punishment would a fine (which the poor would have to pay in labor) and possibly an unpleasant but not particularly harsh physical punishment, such as a short stint in the stocks. And of course payment for any damages they caused.</p><p></p><p>For PCs, I think there are in game and out of game reasons to go lighter.</p><p></p><p>In game: The PCs are visitors who may not know the full extent of the laws. Recall that the beholder is LN, not LE. It is not unreasonable for him to forgive a first mistake. In any event, he will have an easier time maintaining his perfectly ordered society if he shows himself capable of mercy (issues of Charming aside). Also, his business relationship with the PCs may be too valuable to sacrifice by harshly punishing 2 members of the party.</p><p></p><p>Out of game: If the players didn't know about the laws, it might cause a trifle of unhappiness if they're punished for it. It also may put them in an unhappy position. If they need to work with this guy, and this is where the story is, it puts pressure on them to stay in town under the beholder's rule no matter what he does to them. That can rub the wrong way. This of course only applies if the players don't know about the strict laws. If there are signs on every streetcorner that those who disrupt the peace will be punished, they should lie in the bed they've made themselves.</p><p></p><p>My suggestion is this: The beholder talk very sternly and unhappily to the PCs, tell them exactly what they did wrong, what the usual punishment is, and that because they are new, they will be forgiven just this once. They must NEVER do it again, or he will have no choice but to punish them.</p><p></p><p>This way, you can work some exposition into the scene, make it clear that they've gotten off light, and keep things moving without disrupting the game to go through what happens as a result of the punishment. It also means that if the PCs get disruptive again, they have no excuse.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3450524, member: 23929"] Were a citizen of the town cause a public disturbance, I think an appropirate punishment would a fine (which the poor would have to pay in labor) and possibly an unpleasant but not particularly harsh physical punishment, such as a short stint in the stocks. And of course payment for any damages they caused. For PCs, I think there are in game and out of game reasons to go lighter. In game: The PCs are visitors who may not know the full extent of the laws. Recall that the beholder is LN, not LE. It is not unreasonable for him to forgive a first mistake. In any event, he will have an easier time maintaining his perfectly ordered society if he shows himself capable of mercy (issues of Charming aside). Also, his business relationship with the PCs may be too valuable to sacrifice by harshly punishing 2 members of the party. Out of game: If the players didn't know about the laws, it might cause a trifle of unhappiness if they're punished for it. It also may put them in an unhappy position. If they need to work with this guy, and this is where the story is, it puts pressure on them to stay in town under the beholder's rule no matter what he does to them. That can rub the wrong way. This of course only applies if the players don't know about the strict laws. If there are signs on every streetcorner that those who disrupt the peace will be punished, they should lie in the bed they've made themselves. My suggestion is this: The beholder talk very sternly and unhappily to the PCs, tell them exactly what they did wrong, what the usual punishment is, and that because they are new, they will be forgiven just this once. They must NEVER do it again, or he will have no choice but to punish them. This way, you can work some exposition into the scene, make it clear that they've gotten off light, and keep things moving without disrupting the game to go through what happens as a result of the punishment. It also means that if the PCs get disruptive again, they have no excuse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lawful society v. Chaotic PCs
Top