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Lawful Stupid Rears its Ugly Head... Again
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<blockquote data-quote="Ozmar" data-source="post: 1999493" data-attributes="member: 8021"><p>Short answer: No. A paladin who gets his plate armor in a twist over the rogue (or anyone) looting a body is just being a pain. (And it should be noted that being a pain to your party companions is generally against a LG code. Paladins ought to be giving their companions the benefit of the doubt.)</p><p></p><p>Long answer: We would have to know the full context of the situation to judge. Is "the body" the body of a human woman you just stumbled across in the city? Or is it the body of a goblin you just whacked in the dungeon. Looting the woman's body is a bit cold (but then, maybe he found some useful evidence and is keeping it safe for later investigation). But looting the goblin is SOP (Standard Operating Procedure). Is the rogue possibly violating party treasure sharing principles by attempting to pocket it for himself? Does the rogue have a history of greedy behavior? Is he evil? (Use your paladin abilities. If he doesn't detect as evil, give him every benefit of the doubt until he proves otherwise.) A paladin should NEVER automatically assume the worst of a situation, especially of the actions of a traveling companion. Even if the rogue stabbed him in the back, the paladin should subdue him on the theory that maybe he's dominated by an unknown vampire enemy or something. Paladins should always strive to bring the party together to fight evil, and shouldn't be overly concerned with policing their own companions. (Although, if their companions ARE evil, then he's got to do something.) There is more than enough real evil in the game that needs smiting that a paladin doesn't need to slap wrists over every looted body.</p><p></p><p>Ozmar the Paladin</p></blockquote><p></p>
[QUOTE="Ozmar, post: 1999493, member: 8021"] Short answer: No. A paladin who gets his plate armor in a twist over the rogue (or anyone) looting a body is just being a pain. (And it should be noted that being a pain to your party companions is generally against a LG code. Paladins ought to be giving their companions the benefit of the doubt.) Long answer: We would have to know the full context of the situation to judge. Is "the body" the body of a human woman you just stumbled across in the city? Or is it the body of a goblin you just whacked in the dungeon. Looting the woman's body is a bit cold (but then, maybe he found some useful evidence and is keeping it safe for later investigation). But looting the goblin is SOP (Standard Operating Procedure). Is the rogue possibly violating party treasure sharing principles by attempting to pocket it for himself? Does the rogue have a history of greedy behavior? Is he evil? (Use your paladin abilities. If he doesn't detect as evil, give him every benefit of the doubt until he proves otherwise.) A paladin should NEVER automatically assume the worst of a situation, especially of the actions of a traveling companion. Even if the rogue stabbed him in the back, the paladin should subdue him on the theory that maybe he's dominated by an unknown vampire enemy or something. Paladins should always strive to bring the party together to fight evil, and shouldn't be overly concerned with policing their own companions. (Although, if their companions ARE evil, then he's got to do something.) There is more than enough real evil in the game that needs smiting that a paladin doesn't need to slap wrists over every looted body. Ozmar the Paladin [/QUOTE]
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