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Laws about death penalty and resurrection
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<blockquote data-quote="Mark" data-source="post: 5217711" data-attributes="member: 5"><p>I think any government that knew about the possibility, and considered that end result acceptable, would want at least a portion of that 5,000 gp as revenue. I generally play up the mental effects of NPCs being killed and raised from the dead to avoid PCs ignoring that NPCs can die. I once had some evil NPCs holding a farmer's wife as hostage and the PCs allowed her to die, so that they could get to the evil NPCs, knowing that they, the PCs, could raise the farmer's wife from the dead later. When she was raised, I had the experience result in her descending into a profound psychosis that caused her to repeatedly relive her death and thus repeatedly scream at the top of her lungs. Needless to say, the local NPCs were not pleased with the tactics and results of the PC rescue. They had to jump through a lot of hoops just to make the situation tolerable and the farmer's wife was still never right in the head. I don't believe that death and raising should be a trivial or strictly monetary matter. While I tend not to force extremely adverse effects on PCs and players in such situations, I am sure to mention occasionally that the experience haunts them, and I especially play it up big for NPCs in an effort to avoid RPing such things offhandedly.</p></blockquote><p></p>
[QUOTE="Mark, post: 5217711, member: 5"] I think any government that knew about the possibility, and considered that end result acceptable, would want at least a portion of that 5,000 gp as revenue. I generally play up the mental effects of NPCs being killed and raised from the dead to avoid PCs ignoring that NPCs can die. I once had some evil NPCs holding a farmer's wife as hostage and the PCs allowed her to die, so that they could get to the evil NPCs, knowing that they, the PCs, could raise the farmer's wife from the dead later. When she was raised, I had the experience result in her descending into a profound psychosis that caused her to repeatedly relive her death and thus repeatedly scream at the top of her lungs. Needless to say, the local NPCs were not pleased with the tactics and results of the PC rescue. They had to jump through a lot of hoops just to make the situation tolerable and the farmer's wife was still never right in the head. I don't believe that death and raising should be a trivial or strictly monetary matter. While I tend not to force extremely adverse effects on PCs and players in such situations, I am sure to mention occasionally that the experience haunts them, and I especially play it up big for NPCs in an effort to avoid RPing such things offhandedly. [/QUOTE]
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