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Laws about death penalty and resurrection
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5225279" data-attributes="member: 32740"><p>Raise Dead was originally put into the game and continues to remain there NOT for setting design reasons but for PURELY meta-game reasons of accomodating players. NPC's aren't supposed to be raised from the dead - <u>PC's</u> are and only so that the PLAYERS can resume playing without having to start a character over from scratch. All it takes to control the in-game influence of Raise Dead is to have the DM actually exercise the power that was put into his hands for this very purpose.</p><p> </p><p>As DM YOU control what NPC's will and won't do, can/can't do, both before and after they die. The DM need make only two assumptions: that if an NPC's afterlife is SUPPOSED to be pleasant then they wouldn't want to return to the toil and struggles of mortality even though they have the choice - and REGARDLESS of whatever they may have said or felt about the idea when they were alive. If thier afterlife is NOT one of stepping off to paradise then whatever deity or supernatural forces control their afterlife forbid and prevent their return to life, again regardless of what the NPC may have desired or believed while alive. Not a single NPC - not one... NOT EVER - is resurrected without the DM's express desire that the NPC do so. PC's, of course are free to do as they like, but the DM has both authority and responsibility to control the influence of Resurrected dead upon his campaign. That influence need never extend beyond the PC's and rare, SELECT, NPC's that the DM wants or needs to bring back to life.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5225279, member: 32740"] Raise Dead was originally put into the game and continues to remain there NOT for setting design reasons but for PURELY meta-game reasons of accomodating players. NPC's aren't supposed to be raised from the dead - [U]PC's[/U] are and only so that the PLAYERS can resume playing without having to start a character over from scratch. All it takes to control the in-game influence of Raise Dead is to have the DM actually exercise the power that was put into his hands for this very purpose. As DM YOU control what NPC's will and won't do, can/can't do, both before and after they die. The DM need make only two assumptions: that if an NPC's afterlife is SUPPOSED to be pleasant then they wouldn't want to return to the toil and struggles of mortality even though they have the choice - and REGARDLESS of whatever they may have said or felt about the idea when they were alive. If thier afterlife is NOT one of stepping off to paradise then whatever deity or supernatural forces control their afterlife forbid and prevent their return to life, again regardless of what the NPC may have desired or believed while alive. Not a single NPC - not one... NOT EVER - is resurrected without the DM's express desire that the NPC do so. PC's, of course are free to do as they like, but the DM has both authority and responsibility to control the influence of Resurrected dead upon his campaign. That influence need never extend beyond the PC's and rare, SELECT, NPC's that the DM wants or needs to bring back to life. [/QUOTE]
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