Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Law's Ebberon Monster #2 (Karrnathi Battlemaster)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="law" data-source="post: 1951500" data-attributes="member: 15740"><p>From now on ill put the link at the bottum so its not right up front. Hope you like this one. This is one of the toughest monsters I have made so far (thats not template based <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Hope you like it.</p><p> </p><p> <strong>Karrnathi Battlemaster</strong></p><p> <strong>Medium Undead</strong></p><p> <strong>Hit Dice:</strong> 20d12+20 plus 340 (438 hp)</p><p> <strong>Initiative:</strong> +24 (+3 Dex, +4 improved initiative, +17 luck)</p><p> <strong>Speed:</strong> 30 ft.</p><p> <strong>AC:</strong> 45 (+3 Dex, +15 natural, +17 deflection), touch 30, flat-footed 35</p><p> <strong>Base Attack/Grapple:</strong> +10/+22</p><p> <strong>Attack:</strong> Slam +40 melee (1d6+29/15-20/x3 plus stun plus wisdom drain)</p><p> <strong>Full Attack:</strong> 2 Slams +40 melee (1d6+29/15-20/x3 plus stun plus wisdom drain)</p><p> <strong>Space/Reach:</strong> 5 ft./5 ft.</p><p> <strong>Special Attacks:</strong> Augmented critical, Flesh-rotting gaze, Stun, Unholy Power</p><p> <strong>Special Qualities:</strong> Damage reduction 20/Adamantine and bludgeoning, darkvision 60 ft., resistance to cold 20, spell resistance 30, spiky defense, turn resistance +4, undead traits, unholy toughness, unholy grace, unholy speed</p><p> <strong>Saves:</strong> Fort +23, Ref +26, Will +30</p><p> <strong>Abilities:</strong> Str 34, Dex 17, Con -, Int 11, Wis 15, Cha 44</p><p> <strong>Skills:</strong> Climb +36, Intimidate +41, Jump +36, Spot +26</p><p> <strong>Feats:</strong> Ability Focus (Flesh-Rotting Gaze) (B), Ability Focus (Stun) (B), Cleave, Great Cleave, Improved Critical (Slam), Improved Initiative, Improved Natural Attack (Slam), Improved Toughness *, Power Attack (B), Weapon Focus (Slam)</p><p> <strong>Environment:</strong> Any</p><p> <strong>Organization:</strong> Any</p><p> <strong>Challenge Rating:</strong> 19</p><p> <strong>Treasure:</strong> Standard</p><p> <strong>Alignment:</strong> Always Lawful Evil</p><p> <strong>Advancement:</strong> By character class</p><p> <strong>Level Adjustment:</strong> -</p><p> </p><p> <em>A zombie covered in a thick layer of spiked stone moves toward you, its fists seem huge and ready to smash anything. A large crystal that’s placed in the center of its head peace seams to give off a blood red light that seams to rot anything it touches. The eyes of the thing seem to glow with a bright gold light and convey a feeling of death to you.</em></p><p> </p><p> Created from slain karrnathi generals that have been incased in a thin spiked stone armor. Then infused with an unbelievable amount of negative energy, then animated using an unholy ritual. These undead have also been armed with a focusing kyber shard. This shard is what gives them their flesh-rotting gaze attack.</p><p> </p><p> Not many of these undead have been made at most, about two dozen are known to have been made. There power on the battle field is noticeable from afar since most things they see die before they even get close to attack. These karrnathi undead are commonly seen leading troops into battle.</p><p> </p><p> The knowledge on how to make these undead has been lost and is thought to be some place in the mornlands from one of the many battles that was fought there doing the war. The many failed tries to make more since the end of the war. Has instead ending up in creating a construct that has many of the same abilities but it lacks the many essential abilities that make the karrnathi battlemaster what it is.</p><p> </p><p> Karrnathi battlemaster’s speak common.</p><p> </p><p> <strong>Combat</strong></p><p> Karrnathi battlemaster’s are keen strategist on the battlefield commanding their troops to flank, gang up on, and other such tactics.</p><p> <strong>Augmented Critical (Ex):</strong> The karrnathi battlemaster’s slam attack threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit. Thanks to the battlemaster’s improved critical feat, the battlemasters slam attack threatens for a critical on a natural attack roll of 15-20.</p><p> <strong>Flesh-Rotting Gaze (Su):</strong> Deals 25d6 damage, 120 feet, Will DC 39 for half damage. The save DC is Charisma-based this includes the bonus from ability focus feat.</p><p> <strong>Spiky Defense (Ex):</strong> A karrnathi battlemaster’s stony body is covered with small sharp spikes. A creature that hits a karrnathi battlemaster with a natural weapon or an unarmed attack takes 3d6 points of piercing damage.</p><p> <strong>Stun (Su):</strong> Whenever a karrnathi battlemaster hits with a slam attack, the opponent must succeed on a DC 39 Fortitude save or be stunned for 1d8 rounds. The save DC is Charisma-based this bonus includes the bonus from the ability focus feat.</p><p> <strong>Unholy Power (Su):</strong> A karnnathi battlemaster adds its Charisma modifier as a luck bonus to its melee attack and damage roles.</p><p> <strong>Unholy Toughness (Ex):</strong> A karrnathi battlemaster gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice.</p><p> <strong>Unholy Grace (Su):</strong> A karrnathi battlemaster adds its Charisma modifier as a bonus on all its saving throws, and as a deflection bonus to its Armor Class.</p><p> <strong>Unholy Speed (Su):</strong> A karrnathi battlemaster adds its Charisma bonus as a luck bonus to its Initiative modifier.</p><p> <strong>Wisdom Drain (Su):</strong> A karrnathi battlemaster drains 1d6 points of Wisdom each time it hits with its slam attack. (Unlike other kinds of ability drain attacks, a karrnathi battlemaster does not heal any damage with its Wisdom drain.)</p><p> </p><p> *See Libris Mortis for this feat.</p><p> </p><p> <a href="http://morgrave.nightchilde.net/cms/modules/news/article.php?storyid=12" target="_blank">Link</a></p></blockquote><p></p>
[QUOTE="law, post: 1951500, member: 15740"] From now on ill put the link at the bottum so its not right up front. Hope you like this one. This is one of the toughest monsters I have made so far (thats not template based ;)). Hope you like it. [b]Karrnathi Battlemaster Medium Undead[/b] [b]Hit Dice:[/b] 20d12+20 plus 340 (438 hp) [b]Initiative:[/b] +24 (+3 Dex, +4 improved initiative, +17 luck) [b]Speed:[/b] 30 ft. [b]AC:[/b] 45 (+3 Dex, +15 natural, +17 deflection), touch 30, flat-footed 35 [b]Base Attack/Grapple:[/b] +10/+22 [b]Attack:[/b] Slam +40 melee (1d6+29/15-20/x3 plus stun plus wisdom drain) [b]Full Attack:[/b] 2 Slams +40 melee (1d6+29/15-20/x3 plus stun plus wisdom drain) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Augmented critical, Flesh-rotting gaze, Stun, Unholy Power [b]Special Qualities:[/b] Damage reduction 20/Adamantine and bludgeoning, darkvision 60 ft., resistance to cold 20, spell resistance 30, spiky defense, turn resistance +4, undead traits, unholy toughness, unholy grace, unholy speed [b]Saves:[/b] Fort +23, Ref +26, Will +30 [b]Abilities:[/b] Str 34, Dex 17, Con -, Int 11, Wis 15, Cha 44 [b]Skills:[/b] Climb +36, Intimidate +41, Jump +36, Spot +26 [b]Feats:[/b] Ability Focus (Flesh-Rotting Gaze) (B), Ability Focus (Stun) (B), Cleave, Great Cleave, Improved Critical (Slam), Improved Initiative, Improved Natural Attack (Slam), Improved Toughness *, Power Attack (B), Weapon Focus (Slam) [b]Environment:[/b] Any [b]Organization:[/b] Any [b]Challenge Rating:[/b] 19 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always Lawful Evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] - [i]A zombie covered in a thick layer of spiked stone moves toward you, its fists seem huge and ready to smash anything. A large crystal that’s placed in the center of its head peace seams to give off a blood red light that seams to rot anything it touches. The eyes of the thing seem to glow with a bright gold light and convey a feeling of death to you.[/i] Created from slain karrnathi generals that have been incased in a thin spiked stone armor. Then infused with an unbelievable amount of negative energy, then animated using an unholy ritual. These undead have also been armed with a focusing kyber shard. This shard is what gives them their flesh-rotting gaze attack. Not many of these undead have been made at most, about two dozen are known to have been made. There power on the battle field is noticeable from afar since most things they see die before they even get close to attack. These karrnathi undead are commonly seen leading troops into battle. The knowledge on how to make these undead has been lost and is thought to be some place in the mornlands from one of the many battles that was fought there doing the war. The many failed tries to make more since the end of the war. Has instead ending up in creating a construct that has many of the same abilities but it lacks the many essential abilities that make the karrnathi battlemaster what it is. Karrnathi battlemaster’s speak common. [b]Combat[/b] Karrnathi battlemaster’s are keen strategist on the battlefield commanding their troops to flank, gang up on, and other such tactics. [b]Augmented Critical (Ex):[/b] The karrnathi battlemaster’s slam attack threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit. Thanks to the battlemaster’s improved critical feat, the battlemasters slam attack threatens for a critical on a natural attack roll of 15-20. [b]Flesh-Rotting Gaze (Su):[/b] Deals 25d6 damage, 120 feet, Will DC 39 for half damage. The save DC is Charisma-based this includes the bonus from ability focus feat. [b]Spiky Defense (Ex):[/b] A karrnathi battlemaster’s stony body is covered with small sharp spikes. A creature that hits a karrnathi battlemaster with a natural weapon or an unarmed attack takes 3d6 points of piercing damage. [b]Stun (Su):[/b] Whenever a karrnathi battlemaster hits with a slam attack, the opponent must succeed on a DC 39 Fortitude save or be stunned for 1d8 rounds. The save DC is Charisma-based this bonus includes the bonus from the ability focus feat. [b]Unholy Power (Su):[/b] A karnnathi battlemaster adds its Charisma modifier as a luck bonus to its melee attack and damage roles. [b]Unholy Toughness (Ex):[/b] A karrnathi battlemaster gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice. [b]Unholy Grace (Su):[/b] A karrnathi battlemaster adds its Charisma modifier as a bonus on all its saving throws, and as a deflection bonus to its Armor Class. [b]Unholy Speed (Su):[/b] A karrnathi battlemaster adds its Charisma bonus as a luck bonus to its Initiative modifier. [b]Wisdom Drain (Su):[/b] A karrnathi battlemaster drains 1d6 points of Wisdom each time it hits with its slam attack. (Unlike other kinds of ability drain attacks, a karrnathi battlemaster does not heal any damage with its Wisdom drain.) *See Libris Mortis for this feat. [url=http://morgrave.nightchilde.net/cms/modules/news/article.php?storyid=12]Link[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Law's Ebberon Monster #2 (Karrnathi Battlemaster)
Top