Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Laws in your campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6716573" data-attributes="member: 4937"><p>It's not motivated much by religious reasons, as it is practical ones. As a very simple example, consider the end of the movie "Castaway". When someone is declared dead, someone else is generally free to remarry. Then if the person is ever brought back, what do you do? Is the old marriage invalid? Is the person the spouse of both partners? As the person been guilty of adultery this whole time? I suppose groups would have periods of mourning and perhaps prohibitions against remarriage precisely to avoid these sorts of problems, but there are limits to that sort of thing as well.</p><p></p><p>A reincarnated being would not be recognized as being legally the same person. You might have some stature on the basis of the soul that was inhabiting your current body, but the legal person would be the body and not the soul. </p><p></p><p>There are a few possible complexities. There is a nation on the opposite corner of Sartha from where I usually campaign, that I know virtually nothing about except that ancestor worship is very important to the culture, it is an ancient decadent and byzantine nation, and it is ruled by a parliament of 'ghosts'. Coming back to life would be an actual demotion. Exactly how this country deals with power not being inherited, and the extent to which the ancestors can claim property rights over the society isn't something I've ever worked out. It's most just part of my general musing on, "If anything were immortal, then almost certainly there would arise situations where that thing perpetually ruled." and my general fondness for hypothetical systems of government. </p><p></p><p></p><p></p><p>When dealing with bandits, the ability to resist arrest is assumed. But in general, it would require a fairly high level party to not be biting off more than they could chew in my homebrew, even if they managed to kill off the patrol. There is no assumption of NPC incompetency in my world, militaries tend to be highly skilled and professional, and the general ruthlessness with which crimes are punished ought to suggest something of the 'under siege' survival oriented nature of the world. In a very real sense, this is a world that has survived innumerable zombie apocalypses and is prepared for more. The party would in general be better off trying to offer bribes to magistrates, begging clemency of the Knight of the Road, or such. How successful that would be would depend on whether Charisma was treated as a dump stat.</p><p></p><p>Conceivably, yes, a 14th or higher level party of PC's couldn't really be detained by a city or nation regardless of their crimes, and most small nations would have difficulty resisting such near demigods. On the other hand, it would be almost unthinkable for a party to hit 14th level and not have at least some amount of social capital that would prevent minor misunderstandings. Exactly what would happen if a PC party high level and then decided to turn against society, I'm not sure. Most nations have some emergency once in a 1000 year resources of various sorts - treaties with storm giants, favors reserved from djinni lords, 100 oath sworn spirit warriors who swore they'd defend the nation even after death, etc. But in general, I think that unless a PC was notoriously cruel or insane, if he was 14th level and wanted to run the country not many people would get in his way and more than a few would flock to his banner - even if cruel or insane.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6716573, member: 4937"] It's not motivated much by religious reasons, as it is practical ones. As a very simple example, consider the end of the movie "Castaway". When someone is declared dead, someone else is generally free to remarry. Then if the person is ever brought back, what do you do? Is the old marriage invalid? Is the person the spouse of both partners? As the person been guilty of adultery this whole time? I suppose groups would have periods of mourning and perhaps prohibitions against remarriage precisely to avoid these sorts of problems, but there are limits to that sort of thing as well. A reincarnated being would not be recognized as being legally the same person. You might have some stature on the basis of the soul that was inhabiting your current body, but the legal person would be the body and not the soul. There are a few possible complexities. There is a nation on the opposite corner of Sartha from where I usually campaign, that I know virtually nothing about except that ancestor worship is very important to the culture, it is an ancient decadent and byzantine nation, and it is ruled by a parliament of 'ghosts'. Coming back to life would be an actual demotion. Exactly how this country deals with power not being inherited, and the extent to which the ancestors can claim property rights over the society isn't something I've ever worked out. It's most just part of my general musing on, "If anything were immortal, then almost certainly there would arise situations where that thing perpetually ruled." and my general fondness for hypothetical systems of government. When dealing with bandits, the ability to resist arrest is assumed. But in general, it would require a fairly high level party to not be biting off more than they could chew in my homebrew, even if they managed to kill off the patrol. There is no assumption of NPC incompetency in my world, militaries tend to be highly skilled and professional, and the general ruthlessness with which crimes are punished ought to suggest something of the 'under siege' survival oriented nature of the world. In a very real sense, this is a world that has survived innumerable zombie apocalypses and is prepared for more. The party would in general be better off trying to offer bribes to magistrates, begging clemency of the Knight of the Road, or such. How successful that would be would depend on whether Charisma was treated as a dump stat. Conceivably, yes, a 14th or higher level party of PC's couldn't really be detained by a city or nation regardless of their crimes, and most small nations would have difficulty resisting such near demigods. On the other hand, it would be almost unthinkable for a party to hit 14th level and not have at least some amount of social capital that would prevent minor misunderstandings. Exactly what would happen if a PC party high level and then decided to turn against society, I'm not sure. Most nations have some emergency once in a 1000 year resources of various sorts - treaties with storm giants, favors reserved from djinni lords, 100 oath sworn spirit warriors who swore they'd defend the nation even after death, etc. But in general, I think that unless a PC was notoriously cruel or insane, if he was 14th level and wanted to run the country not many people would get in his way and more than a few would flock to his banner - even if cruel or insane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Laws in your campaign
Top