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General Tabletop Discussion
*TTRPGs General
Lax editing standards as long as updates are free?
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<blockquote data-quote="Alan Shutko" data-source="post: 5294087" data-attributes="member: 23694"><p>Bad editing just plain bugs me. It annoys me and makes me less likely to want to have anything to do with the product. A typo in a product is understandable, but when I'm running across a bunch in a single product, I get really annoyed and write off the publisher. I am capable of reading past the errors, I just don't want to.</p><p></p><p>Production values matter. Editing is just one of those things. A publisher that slacks off on it won't get much of my business. The Dungeonmastering.com folks are really bad at this. Every product I've read from them has been rife with errors, and the sample Adventure Club module convinced me not to subscribe before I finished it. Oddly, their website does much better than their PDFs do. Perhaps now that they're under new management, things will improve.</p></blockquote><p></p>
[QUOTE="Alan Shutko, post: 5294087, member: 23694"] Bad editing just plain bugs me. It annoys me and makes me less likely to want to have anything to do with the product. A typo in a product is understandable, but when I'm running across a bunch in a single product, I get really annoyed and write off the publisher. I am capable of reading past the errors, I just don't want to. Production values matter. Editing is just one of those things. A publisher that slacks off on it won't get much of my business. The Dungeonmastering.com folks are really bad at this. Every product I've read from them has been rife with errors, and the sample Adventure Club module convinced me not to subscribe before I finished it. Oddly, their website does much better than their PDFs do. Perhaps now that they're under new management, things will improve. [/QUOTE]
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Community
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Lax editing standards as long as updates are free?
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