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Lay-offs at Fantasy Flight Games?
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<blockquote data-quote="GreyLord" data-source="post: 7887798" data-attributes="member: 4348"><p>Interesting and unexpected.</p><p></p><p>So, with their more recent pushes lately where boardgames require apps to run them (which would seem to go hand in hand with any other app creation and integration) what does this say about that end of their business.</p><p></p><p>I would imagine that it would be easier on some fronts to fold the FFI end into the boardgame portion and pick and choose the best programmers of both sections to be involved with the app update and creation for their boardgames.</p><p></p><p>If they did not do that...I'm wondering why not and what's up with that. Would that mean something in regards to their boardgame interactive app design...and if so...does that also mean that they may stop supporting some of their boardgame apps (with the exception of perhaps their more recent Journeys/Middle Earth game and perhaps MoM)? </p><p></p><p>They keep one or two programmers max for updates, and let the rest go?</p><p></p><p>It seems to be an interesting move as far as their apps are concerned and what it APPEARS (meaning appearances may be deceiving) they did in regards to FFI.</p><p></p><p>RPGs seems to be a trimming. It could be they saw some of what WotC has done in the past few years and are keeping a smaller core staff with freelancers being utilized for work beyond what the core staff does. Basically the core staff coordinates and works issues while using freelancers for some of the other lifting.</p><p></p><p>This could also reduce their RPG staff tremendously while at the same time improving quality (depending on who they kept) and focusing more on certain elements of their RPGs.</p><p></p><p>Or, it could be something entirely different.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7887798, member: 4348"] Interesting and unexpected. So, with their more recent pushes lately where boardgames require apps to run them (which would seem to go hand in hand with any other app creation and integration) what does this say about that end of their business. I would imagine that it would be easier on some fronts to fold the FFI end into the boardgame portion and pick and choose the best programmers of both sections to be involved with the app update and creation for their boardgames. If they did not do that...I'm wondering why not and what's up with that. Would that mean something in regards to their boardgame interactive app design...and if so...does that also mean that they may stop supporting some of their boardgame apps (with the exception of perhaps their more recent Journeys/Middle Earth game and perhaps MoM)? They keep one or two programmers max for updates, and let the rest go? It seems to be an interesting move as far as their apps are concerned and what it APPEARS (meaning appearances may be deceiving) they did in regards to FFI. RPGs seems to be a trimming. It could be they saw some of what WotC has done in the past few years and are keeping a smaller core staff with freelancers being utilized for work beyond what the core staff does. Basically the core staff coordinates and works issues while using freelancers for some of the other lifting. This could also reduce their RPG staff tremendously while at the same time improving quality (depending on who they kept) and focusing more on certain elements of their RPGs. Or, it could be something entirely different. [/QUOTE]
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