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Lay On Hands is not necessarily magical (and other tales from the magic/munane divide)
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<blockquote data-quote="Leatherhead" data-source="post: 6720102" data-attributes="member: 53176"><p>I actually prefer it that way. It means you can describe how most powers work on a character by character basis. One character might be really really lucky, while another with the same mechanical powers is "cheating" by indirectly hacking the world in their favor.</p><p></p><p>But your premise is wrong. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>In 5E, the D&D universe, and everything in it, is explicitly "magical" to the core. The problem comes from the fact that most of us have prior edition biases (more than a few of which are battered and bruised from edition wars, HP definitions, and CoDzillas) and the fact that <em>Antimagic Field</em>, <em>Dispel Magic</em> and <em>Counterspell</em> are actually misnomers. If you look on PHB p205, the mostly fluffy sidebar basically cements The Weave as the default assumption of how spells work everywhere in D&D. The Weave, for those new people who may be unfamiliar with it, is actually a sort of user interface that allows the mechanics of magic to happen when people cast spells. (Because direct access to raw magic stuff is bad for you, and may possibly be the reason why force is a damage type.) But the sidebar also describes how these spells work: By temporarily disabling or messing with The Weave and thus disabling <u>spells</u> from working in that area. Note that these spells don't remove the magic of the area, just an interface to access it.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6720102, member: 53176"] I actually prefer it that way. It means you can describe how most powers work on a character by character basis. One character might be really really lucky, while another with the same mechanical powers is "cheating" by indirectly hacking the world in their favor. But your premise is wrong. :p In 5E, the D&D universe, and everything in it, is explicitly "magical" to the core. The problem comes from the fact that most of us have prior edition biases (more than a few of which are battered and bruised from edition wars, HP definitions, and CoDzillas) and the fact that [I]Antimagic Field[/I], [I]Dispel Magic[/I] and [I]Counterspell[/I] are actually misnomers. If you look on PHB p205, the mostly fluffy sidebar basically cements The Weave as the default assumption of how spells work everywhere in D&D. The Weave, for those new people who may be unfamiliar with it, is actually a sort of user interface that allows the mechanics of magic to happen when people cast spells. (Because direct access to raw magic stuff is bad for you, and may possibly be the reason why force is a damage type.) But the sidebar also describes how these spells work: By temporarily disabling or messing with The Weave and thus disabling [U]spells[/U] from working in that area. Note that these spells don't remove the magic of the area, just an interface to access it. [/QUOTE]
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