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laying ground work for new campaign
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<blockquote data-quote="Stahn Li" data-source="post: 1396459" data-attributes="member: 11025"><p>I am starting a new campaign and wanted to see if I culd get some general ideas of enworld</p><p></p><p>I just started working on this new campaign, don't even have players lined up yet,but here are the basic premise.</p><p></p><p>Its a world with abouth 8 major nations. Each nation has a network of uderground agents that do all the "dirty work" needed to run a country.</p><p></p><p>In a secret meeting one of the top agents from each nation meet in a plot to take over the civilized world and divide it up amongst themselves. The are tired of doing all the hard work and watching there respective kings and queens profit. Since they are the ones who know how to pull all the strings they believe that if they combine forces no one can stop them.</p><p></p><p>Here are some basic ideas of some of these agents.</p><p></p><p>An old wise royal advisor (started idea)</p><p>A young talented advisor (put the idea in motion)</p><p>A sadistic and hateful enchater</p><p>A practical and cautious Illusionist</p><p>A dwarven rouge sniper</p><p>A rouge that refuses to ever fight in actual combat, but uses evasion skills, and charisma based skills to accomplish his goals</p><p>An elderly bard</p><p>A bizarly strong warrior seeking for greater meaning</p><p></p><p></p><p>I also may create some lesser agents, and when their plans are set in motion many of these agents will have a network of underlings ready to assist them.Also it is not well known that these people exist, and each nation would not tell other nations about them for security reasons.</p><p></p><p>So what I am trying to figure out now is how would they try and take over, how could a party of pc's stop them. How would the keep themsleves secret. </p><p></p><p></p><p>Just throwing this out there, any help is appreciated.</p></blockquote><p></p>
[QUOTE="Stahn Li, post: 1396459, member: 11025"] I am starting a new campaign and wanted to see if I culd get some general ideas of enworld I just started working on this new campaign, don't even have players lined up yet,but here are the basic premise. Its a world with abouth 8 major nations. Each nation has a network of uderground agents that do all the "dirty work" needed to run a country. In a secret meeting one of the top agents from each nation meet in a plot to take over the civilized world and divide it up amongst themselves. The are tired of doing all the hard work and watching there respective kings and queens profit. Since they are the ones who know how to pull all the strings they believe that if they combine forces no one can stop them. Here are some basic ideas of some of these agents. An old wise royal advisor (started idea) A young talented advisor (put the idea in motion) A sadistic and hateful enchater A practical and cautious Illusionist A dwarven rouge sniper A rouge that refuses to ever fight in actual combat, but uses evasion skills, and charisma based skills to accomplish his goals An elderly bard A bizarly strong warrior seeking for greater meaning I also may create some lesser agents, and when their plans are set in motion many of these agents will have a network of underlings ready to assist them.Also it is not well known that these people exist, and each nation would not tell other nations about them for security reasons. So what I am trying to figure out now is how would they try and take over, how could a party of pc's stop them. How would the keep themsleves secret. Just throwing this out there, any help is appreciated. [/QUOTE]
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