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Laying out your dungeon - advice?
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<blockquote data-quote="Ingolf" data-source="post: 4208190" data-attributes="member: 1783"><p>I ran a year+ long Ptolus game at my FLGS and used tiles for about the last 6 months or so. I ran into all of the issues you're foreseeing.</p><p></p><p>At first, I tried to lay out my tiles at home the night before the game, then I packed just the specific tiles I wanted to use to take to the store. Of course, my players immediately elected to go off in some unforeseen direction which rendered my careful tile-selecting useless. What I ultimately ended up doing was bringing a set of tiles selected to create the encounter area I *expected* to use, and then also a box of random extra bits in case the players went off on a tangent and I needed to wing it. I put the "main" tiles in a single hanging file folder in a filebox and the extras I sorted by size into a couple additional folders. In retrospect an accordion-style folder would have worked better, but that game has since moved to my basement so it's a moot point.</p><p></p><p>One thing I also learned was that, while the tile sets will get you really close to most maps, they will rarely be a perfect match. Don't sweat it - make the maps conform to the tiles you have available, if you leave out a few details here and there the adventure will not suffer, and frequently the tiles will add enough extra details and flash in other areas that it's a net win anyway.</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4208190, member: 1783"] I ran a year+ long Ptolus game at my FLGS and used tiles for about the last 6 months or so. I ran into all of the issues you're foreseeing. At first, I tried to lay out my tiles at home the night before the game, then I packed just the specific tiles I wanted to use to take to the store. Of course, my players immediately elected to go off in some unforeseen direction which rendered my careful tile-selecting useless. What I ultimately ended up doing was bringing a set of tiles selected to create the encounter area I *expected* to use, and then also a box of random extra bits in case the players went off on a tangent and I needed to wing it. I put the "main" tiles in a single hanging file folder in a filebox and the extras I sorted by size into a couple additional folders. In retrospect an accordion-style folder would have worked better, but that game has since moved to my basement so it's a moot point. One thing I also learned was that, while the tile sets will get you really close to most maps, they will rarely be a perfect match. Don't sweat it - make the maps conform to the tiles you have available, if you leave out a few details here and there the adventure will not suffer, and frequently the tiles will add enough extra details and flash in other areas that it's a net win anyway. [/QUOTE]
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