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Laying out your dungeon - advice?
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<blockquote data-quote="Jer" data-source="post: 4208728" data-attributes="member: 19857"><p>Only using them for climactic encounters and dungeon crawls is probably a good thing, but I'd even consider dialing that back a bit. I now only use my tiles for dungeon crawls, and I keep an erasable map handy for any climactic battles that occur outside of the dungeon. This makes it relatively easy for me to organize the stack of tiles that I think the players will get to during the game session the night before the session.</p><p></p><p>I keep my tiles organized by size in separate gladlock bags and then keep those in larger shoe-box sized boxes. I've found that you actually don't need all that many tiles to do a nice-sized dungeon layout for a night's worth of play. I also don't use the fiddly-small tiles at all in my layouts - the artwork is nice but I find that it doesn't add as much to the play as the time it takes to keep track of all of them eats up. Anything smaller than 2"x2" doesn't make it into my setups anymore. I've been using poster tack on the bottom of the tiles to keep them from sliding around, and that works fairly well.</p><p></p><p>One thing that I've been thinking about doing - getting some black poster board and pre-assembling "rooms" by cutting the poster board to size and sticking tiles together on it with poster tack before the game, then keeping those rooms stacked and hidden from the players and linking them together as they move through the dungeon and open doors/turn corners/etc. That gives the flexibility of the tiles without the slow setup, and might be a good way of using the smaller tiles in the rooms. The problem is that you probably need more tiles to do a setup like that - you couldn't easily re-use tiles from rooms that the characters had already explored very easily in the same night.</p></blockquote><p></p>
[QUOTE="Jer, post: 4208728, member: 19857"] Only using them for climactic encounters and dungeon crawls is probably a good thing, but I'd even consider dialing that back a bit. I now only use my tiles for dungeon crawls, and I keep an erasable map handy for any climactic battles that occur outside of the dungeon. This makes it relatively easy for me to organize the stack of tiles that I think the players will get to during the game session the night before the session. I keep my tiles organized by size in separate gladlock bags and then keep those in larger shoe-box sized boxes. I've found that you actually don't need all that many tiles to do a nice-sized dungeon layout for a night's worth of play. I also don't use the fiddly-small tiles at all in my layouts - the artwork is nice but I find that it doesn't add as much to the play as the time it takes to keep track of all of them eats up. Anything smaller than 2"x2" doesn't make it into my setups anymore. I've been using poster tack on the bottom of the tiles to keep them from sliding around, and that works fairly well. One thing that I've been thinking about doing - getting some black poster board and pre-assembling "rooms" by cutting the poster board to size and sticking tiles together on it with poster tack before the game, then keeping those rooms stacked and hidden from the players and linking them together as they move through the dungeon and open doors/turn corners/etc. That gives the flexibility of the tiles without the slow setup, and might be a good way of using the smaller tiles in the rooms. The problem is that you probably need more tiles to do a setup like that - you couldn't easily re-use tiles from rooms that the characters had already explored very easily in the same night. [/QUOTE]
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