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Lazy DMs doing stupid things
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<blockquote data-quote="KarinsDad" data-source="post: 2695800" data-attributes="member: 2011"><p>Do you want some cheese with that whine? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>My advice (since you asked for advice): Suck it up. The person having the problem is you, not the DM.</p><p></p><p></p><p>PS. We have been playing our current campaign for two months now and as DM, I just this week (for the first rule change in the campaign) changed Spell Channeling and Arcane Strike to follow all of the rules of spell casting (except time to cast which matches the ability and the feat). Why? Because they are overpowered IMO. For example, Spell Channeling gets the advantages of 3 Sudden Silents, 3 Sudden Stills, 3 Sudden Quickens, (without increasing the casting time for a Sorcerer either), Eschew Materials, does not provoke AoOs, and hence does not require Cast Defensively, does not have arcane spell failure, etc. because you are not actually "casting a spell". You get to cast a spell without any of the potential disadvantages or limitations of casting it.</p><p></p><p>My player said: "Ok". He is mature enough to understand that some things are broken and I am mature enough to understand to not nerf things so heavily that the player does not have fun (in this case, it will rarely affect him, but it on occasion will).</p><p></p><p></p><p>He's the DM, get over it.</p><p></p><p></p><p>PSS. This is not your character. Why are you getting your panties in a bind over it?</p><p></p><p>PSSS. Advice for how to handle a DM does not belong in this forum.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2695800, member: 2011"] Do you want some cheese with that whine? :p My advice (since you asked for advice): Suck it up. The person having the problem is you, not the DM. PS. We have been playing our current campaign for two months now and as DM, I just this week (for the first rule change in the campaign) changed Spell Channeling and Arcane Strike to follow all of the rules of spell casting (except time to cast which matches the ability and the feat). Why? Because they are overpowered IMO. For example, Spell Channeling gets the advantages of 3 Sudden Silents, 3 Sudden Stills, 3 Sudden Quickens, (without increasing the casting time for a Sorcerer either), Eschew Materials, does not provoke AoOs, and hence does not require Cast Defensively, does not have arcane spell failure, etc. because you are not actually "casting a spell". You get to cast a spell without any of the potential disadvantages or limitations of casting it. My player said: "Ok". He is mature enough to understand that some things are broken and I am mature enough to understand to not nerf things so heavily that the player does not have fun (in this case, it will rarely affect him, but it on occasion will). He's the DM, get over it. PSS. This is not your character. Why are you getting your panties in a bind over it? PSSS. Advice for how to handle a DM does not belong in this forum. [/QUOTE]
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