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Lazybones's Keep on the Shadowfell Characters
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<blockquote data-quote="monboesen" data-source="post: 4397150" data-attributes="member: 4647"><p>I know that the characters aren’t really for playing, but merely approximations for fictional work. So I'll only comment on stuff I would point out to my own players if it was them trying to put a party together with little experience of how the rules play out.</p><p></p><p><strong>In general:</strong></p><p>1. This group consists of 3 strikers and 1 defender. They completely lack controllers and leaders. In an actual game they would be great at dealing with combats vs. single opponents or very few opponents where the striker’s high damage will shine. They would suck vs. medium to large groups of enemies, where the somewhat vulnerable strikers will have to take attacks. The lack of a leader would lead to great difficulty with healing during a fight and I would expect more than average PC deaths.</p><p></p><p>2. In 4ed you will want at the very least a 16 in your primary score (the one that effects your attacks). And it’s far better to have a few strong ability scores than a lot of medium ones.</p><p></p><p>Character specific.</p><p><strong></strong></p><p><strong>Jaron </strong></p><p>What role do you see him in? Is he an archer or are you trying to build him as both an archer an a meleer, because that won't work. With a Str 14 his attack bonus would be to low for him to be effective in melee and if he is supposed to be an archer he definately should have Dex 18.</p><p></p><p>His ability scores are spread to thin regardless of role. If he is intended as an archer they should be closer to 12 14 18 11 13 12.</p><p></p><p>His hunters quarry should be +1d6 damage (takes a feat to increase it).</p><p></p><p>From the bit of story you have written so far the vibe I got was Warlord possibly with ranger multi-class feats. That would solve your leader problem too. But would force him to be melee.</p><p></p><p><strong>Belden</strong></p><p>Seems pretty straight forward, no immediate problems there.</p><p><strong></strong></p><p><strong>Mara</strong></p><p>Here IMO you have made a major mistake. For a straight fighter there is no way of actually attacking with two weapons. If you want to fight with two-weapons in 4ed you should be of the ranger class. If you want to be a Tough armored fighter with two weapons you are still a ranger, but one who calls herself a fighter, takes armor training and durable feats and buy a good con score. Take the fighter multi-class feats for extra fightery goodness and abilities. </p><p></p><p>As you should have a defender in the group I would keep Mara as a fighter, but retool her to either use a shield or a two-handed weapon. I know this might not be very satisfactory, but its a logical consequence of how the 4ed rules work.</p><p></p><p><strong>Elevaren</strong></p><p>Not many comments here. But why would he use a staff when he is trained in the far superior longsword as a part of his Eladrin legacy. He needs a rod or a wand in hand to use his powers anyway, so a staff is just in the way.</p></blockquote><p></p>
[QUOTE="monboesen, post: 4397150, member: 4647"] I know that the characters aren’t really for playing, but merely approximations for fictional work. So I'll only comment on stuff I would point out to my own players if it was them trying to put a party together with little experience of how the rules play out. [B]In general:[/B] 1. This group consists of 3 strikers and 1 defender. They completely lack controllers and leaders. In an actual game they would be great at dealing with combats vs. single opponents or very few opponents where the striker’s high damage will shine. They would suck vs. medium to large groups of enemies, where the somewhat vulnerable strikers will have to take attacks. The lack of a leader would lead to great difficulty with healing during a fight and I would expect more than average PC deaths. 2. In 4ed you will want at the very least a 16 in your primary score (the one that effects your attacks). And it’s far better to have a few strong ability scores than a lot of medium ones. Character specific. [B] Jaron [/B] What role do you see him in? Is he an archer or are you trying to build him as both an archer an a meleer, because that won't work. With a Str 14 his attack bonus would be to low for him to be effective in melee and if he is supposed to be an archer he definately should have Dex 18. His ability scores are spread to thin regardless of role. If he is intended as an archer they should be closer to 12 14 18 11 13 12. His hunters quarry should be +1d6 damage (takes a feat to increase it). From the bit of story you have written so far the vibe I got was Warlord possibly with ranger multi-class feats. That would solve your leader problem too. But would force him to be melee. [B]Belden[/B] Seems pretty straight forward, no immediate problems there. [B] Mara[/B] Here IMO you have made a major mistake. For a straight fighter there is no way of actually attacking with two weapons. If you want to fight with two-weapons in 4ed you should be of the ranger class. If you want to be a Tough armored fighter with two weapons you are still a ranger, but one who calls herself a fighter, takes armor training and durable feats and buy a good con score. Take the fighter multi-class feats for extra fightery goodness and abilities. As you should have a defender in the group I would keep Mara as a fighter, but retool her to either use a shield or a two-handed weapon. I know this might not be very satisfactory, but its a logical consequence of how the 4ed rules work. [B]Elevaren[/B] Not many comments here. But why would he use a staff when he is trained in the far superior longsword as a part of his Eladrin legacy. He needs a rod or a wand in hand to use his powers anyway, so a staff is just in the way. [/QUOTE]
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