Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Lazybones's Keep on the Shadowfell Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monboesen" data-source="post: 4399187" data-attributes="member: 4647"><p>Though not optimal it is possible to make Mara a two-weapon fighting Fighter. I’ll try to outline a power and feat path that will work. It makes Mara a Fighter with Ranger multiclass feats and the Ranger multiclass path in order to get some Power that work with two-weapon fighting (and end up with one At-Will power that works with two-weapon fighting). I have prioritized powers that allow attacks on multiple enemies as that thematically IMO fit best with the two-weapon fighting style. </p><p></p><p>Keep Mara more or less as she is at level 1. I would advice decreasing her Dexterity to 14 (because that is enough to get the feats she wants and it will increase to the needed 15 automatically at 11th level). That leave 2 more ability points to either increase her Strength to 17 (best option IMO) or increase Intelligence, Wisdom or Charisma by 2. Increasing Wisdom is another good choice; it increases her bonus with Opportunity attacks and Wisdom is an important secondary ability for many Ranger powers. She would also benefit from choosing her Main and Off-hand weapon from the same weapon group so the weapon focus feat would benefit attacks with both (like hammer and throwing hammer or battleaxe and handaxe).</p><p></p><p>Choose Feats and Powers as follows:</p><p></p><p>2nd level</p><p>Feat: Warrior of the wild (Perception skill and hunters quarry 1/encounter, lasts until end of your next turn)</p><p>Power: No Opening</p><p></p><p>3rd level</p><p>Power: Sweeping Blow</p><p></p><p>4th level</p><p>Feat: Novice Power (Replace Spinning Sweep with Dire Wolverine Strike)</p><p>+1 Strength</p><p>+1 Constitution</p><p></p><p>5th level</p><p>Power: Rain of Steel</p><p></p><p>6th level</p><p>Feat: ?</p><p>Power: Unbreakable</p><p></p><p>7th level</p><p>Power: Come and Get It</p><p></p><p>8th level</p><p>Feat: Acolyte power (Replace No Opening with Unbalancing Parry)</p><p>+1 Strength</p><p>+1 Constitution</p><p></p><p>9th level</p><p>Power: Thicket of Blades</p><p></p><p>10th level</p><p>Feat: Adept Power (Replace Villains Menace with Jaws of the Wolf)</p><p>Power: Into the Fray</p><p></p><p>11th level</p><p>Feat: ?</p><p>Ranger Multi-class Path: Replace Reaping Strike with Twin Strike</p><p>Power: Sweeping Whirlwind</p><p>+1 to all ability scores</p><p></p><p></p><p></p><p>There is still some room for choosing feats. The juiciest choices are:</p><p></p><p>Heroic Tier</p><p>Blade Opportunist</p><p>Combat Reflexes</p><p>Weapon Focus (Heavy Blades)</p><p>Weapon Proficiency (Bastard Sword)</p><p></p><p>Paragon Tier</p><p>Heavy Blade Opportunity</p><p></p><p></p><p>11th level snapshot</p><p>Mara, Human Female Fighter 11</p><p></p><p>Str 20, Con 17, Dex 15, Int 11, Wis 13, Cha 12</p><p>Hit points: 92 (Blooded 46)</p><p>Healing Surge: 23 (12/day)</p><p>Initiative: +7</p><p>AC 25, Fort 25, Ref 21, Will 19 </p><p>Melee Basic +16 Longsword (1d8+8)</p><p>Ranged Basic +15 Handaxe (1d6+8)</p><p>Speed: 5</p><p>Languages: Common, Orcish</p><p>Feats and Skills: Fighter Weapon Talent, Two Weapon Fighting, Two Weapon Defense, Warrior of the Wild, Novice Power, Acolyte Power, Adept Power, Athletics +15, Endurance +13, Heal +11, Intimidate +11, Perception +11</p><p>Special Abilities: Combat Challenge (mark target), Combat Superiority (+1 to OAs), Hunters Quarry 1/encounter (+2d6 damage vs. nearest target until end of your next turn)</p><p></p><p>At-Will: Cleave (Longsword +16 vs. AC, 1d8+8, 5 damage vs. adjacent foe)</p><p>At-Will: Sure Strike (Longsword +18 vs. AC, 1d8+3)</p><p>At Will: Twin Strike (Longsword +16 vs. AC, 1d8+3 and Handaxe +15 vs. AC, 1d6+3)</p><p></p><p>Encounter: Dire Wolverine Strike (Burst 1, Longsword +16 vs. AC, 1d8+8)</p><p>Encounter: Sweeping Whirlwind (Burst 1, Longsword +16 vs. AC, 1d8+8 and targets pushed 1 square and knocked prone)</p><p>Encounter: Come and Get It (All enemies in Burst 3 shift 2 squares if they can get adjacent with you, then attack burst 1 Longsword +16 vs. AC, 1d8+8)</p><p></p><p>Daily: Jaws of the Wolf (1 creature, Longsword +16 vs. AC, 2d8+8 and Handaxe +15 vs. AC, 2d6+8, half damage on miss)</p><p>Daily: Rain of Steel (Stance, Adjacent enemies take 1d8+3 damage as long as you can make opportunity attacks)</p><p>Daily: Thicket of Blades (Burst 1, Longsword +16 vs. AC, 3d8+8 and targets are slowed)</p><p></p><p>Equipment: Longsword +2, Shortsword, Handaxe +2, Scale armor +2, Necklace +2, Adventuring Gear</p></blockquote><p></p>
[QUOTE="monboesen, post: 4399187, member: 4647"] Though not optimal it is possible to make Mara a two-weapon fighting Fighter. I’ll try to outline a power and feat path that will work. It makes Mara a Fighter with Ranger multiclass feats and the Ranger multiclass path in order to get some Power that work with two-weapon fighting (and end up with one At-Will power that works with two-weapon fighting). I have prioritized powers that allow attacks on multiple enemies as that thematically IMO fit best with the two-weapon fighting style. Keep Mara more or less as she is at level 1. I would advice decreasing her Dexterity to 14 (because that is enough to get the feats she wants and it will increase to the needed 15 automatically at 11th level). That leave 2 more ability points to either increase her Strength to 17 (best option IMO) or increase Intelligence, Wisdom or Charisma by 2. Increasing Wisdom is another good choice; it increases her bonus with Opportunity attacks and Wisdom is an important secondary ability for many Ranger powers. She would also benefit from choosing her Main and Off-hand weapon from the same weapon group so the weapon focus feat would benefit attacks with both (like hammer and throwing hammer or battleaxe and handaxe). Choose Feats and Powers as follows: 2nd level Feat: Warrior of the wild (Perception skill and hunters quarry 1/encounter, lasts until end of your next turn) Power: No Opening 3rd level Power: Sweeping Blow 4th level Feat: Novice Power (Replace Spinning Sweep with Dire Wolverine Strike) +1 Strength +1 Constitution 5th level Power: Rain of Steel 6th level Feat: ? Power: Unbreakable 7th level Power: Come and Get It 8th level Feat: Acolyte power (Replace No Opening with Unbalancing Parry) +1 Strength +1 Constitution 9th level Power: Thicket of Blades 10th level Feat: Adept Power (Replace Villains Menace with Jaws of the Wolf) Power: Into the Fray 11th level Feat: ? Ranger Multi-class Path: Replace Reaping Strike with Twin Strike Power: Sweeping Whirlwind +1 to all ability scores There is still some room for choosing feats. The juiciest choices are: Heroic Tier Blade Opportunist Combat Reflexes Weapon Focus (Heavy Blades) Weapon Proficiency (Bastard Sword) Paragon Tier Heavy Blade Opportunity 11th level snapshot Mara, Human Female Fighter 11 Str 20, Con 17, Dex 15, Int 11, Wis 13, Cha 12 Hit points: 92 (Blooded 46) Healing Surge: 23 (12/day) Initiative: +7 AC 25, Fort 25, Ref 21, Will 19 Melee Basic +16 Longsword (1d8+8) Ranged Basic +15 Handaxe (1d6+8) Speed: 5 Languages: Common, Orcish Feats and Skills: Fighter Weapon Talent, Two Weapon Fighting, Two Weapon Defense, Warrior of the Wild, Novice Power, Acolyte Power, Adept Power, Athletics +15, Endurance +13, Heal +11, Intimidate +11, Perception +11 Special Abilities: Combat Challenge (mark target), Combat Superiority (+1 to OAs), Hunters Quarry 1/encounter (+2d6 damage vs. nearest target until end of your next turn) At-Will: Cleave (Longsword +16 vs. AC, 1d8+8, 5 damage vs. adjacent foe) At-Will: Sure Strike (Longsword +18 vs. AC, 1d8+3) At Will: Twin Strike (Longsword +16 vs. AC, 1d8+3 and Handaxe +15 vs. AC, 1d6+3) Encounter: Dire Wolverine Strike (Burst 1, Longsword +16 vs. AC, 1d8+8) Encounter: Sweeping Whirlwind (Burst 1, Longsword +16 vs. AC, 1d8+8 and targets pushed 1 square and knocked prone) Encounter: Come and Get It (All enemies in Burst 3 shift 2 squares if they can get adjacent with you, then attack burst 1 Longsword +16 vs. AC, 1d8+8) Daily: Jaws of the Wolf (1 creature, Longsword +16 vs. AC, 2d8+8 and Handaxe +15 vs. AC, 2d6+8, half damage on miss) Daily: Rain of Steel (Stance, Adjacent enemies take 1d8+3 damage as long as you can make opportunity attacks) Daily: Thicket of Blades (Burst 1, Longsword +16 vs. AC, 3d8+8 and targets are slowed) Equipment: Longsword +2, Shortsword, Handaxe +2, Scale armor +2, Necklace +2, Adventuring Gear [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lazybones's Keep on the Shadowfell Characters
Top