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Playing the Game
Story Hour
Lazybones's Keep on the Shadowfell/Thunderspire Labyrinth
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<blockquote data-quote="javcs" data-source="post: 4702962" data-attributes="member: 43677"><p>/delurk</p><p>Part of it may be economy - more time working for less/equivalent money means less time for gaming - less time for gaming means less material for story hours - less material for story hours means fewer updates in the same time span - fewer updates means fewer people coming back to read on a regular basis - fewer people coming back regularly means fewer posts in a given SH thread - which means that some authors get discouraged about their SH.</p><p></p><p>It's tough starting a new SH if you've got more limited game time - you have less material, so you need to stretch it out, which either means smaller updates and/or updates further apart. Unless it's a Play-by-Post game, which means it inherently takes longer to accomplish the same amount of progress.</p><p>Also, taking the kind of exhaustive notes that are required for an accurate SH isn't fun - I know that I was considering doing an SH based off a FR game I'm in - first session, fairly detailed notes, second session, pretty detailed still, third session quality really started dropping, and lately I've barely been bullet pointing things that go on, and not including much detail. I've since discarded that plan. Might do a SH if I run a campaign, though.</p><p></p><p>Anybody who can pull off a SH has my utmost respect, because it's a serious PITA to pull off a SH, much less a really good SH that has pretty reliable updates.</p><p>This is a really good SH with quite reliable updates; just like every other SH of yours that I've read, Lazybones. Props, kudos, etc. to you LB, for doing what you do so well.</p><p></p><p>/relurk</p></blockquote><p></p>
[QUOTE="javcs, post: 4702962, member: 43677"] /delurk Part of it may be economy - more time working for less/equivalent money means less time for gaming - less time for gaming means less material for story hours - less material for story hours means fewer updates in the same time span - fewer updates means fewer people coming back to read on a regular basis - fewer people coming back regularly means fewer posts in a given SH thread - which means that some authors get discouraged about their SH. It's tough starting a new SH if you've got more limited game time - you have less material, so you need to stretch it out, which either means smaller updates and/or updates further apart. Unless it's a Play-by-Post game, which means it inherently takes longer to accomplish the same amount of progress. Also, taking the kind of exhaustive notes that are required for an accurate SH isn't fun - I know that I was considering doing an SH based off a FR game I'm in - first session, fairly detailed notes, second session, pretty detailed still, third session quality really started dropping, and lately I've barely been bullet pointing things that go on, and not including much detail. I've since discarded that plan. Might do a SH if I run a campaign, though. Anybody who can pull off a SH has my utmost respect, because it's a serious PITA to pull off a SH, much less a really good SH that has pretty reliable updates. This is a really good SH with quite reliable updates; just like every other SH of yours that I've read, Lazybones. Props, kudos, etc. to you LB, for doing what you do so well. /relurk [/QUOTE]
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Lazybones's Keep on the Shadowfell/Thunderspire Labyrinth
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