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LE Paladin in Adventurer's League
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<blockquote data-quote="Flamestrike" data-source="post: 6598766" data-attributes="member: 6788736"><p>How is 'healing an ally' compromising his alignment? Even the Nazi's had doctors and field hospitals man.</p><p></p><p>Look at evil characters in fiction (Tony Soprano, Walter White and the end of Breaking Bad etc). As evil as they may be, they're still people. They have families, and display occasional acts of kindness and humanity. Not every evil PC or creature is a total psychopath. In fact very few should be. The PC who breaks into a NPC's home and murders him for annoying him or a petty greivance, and attempts to pass the actions off as 'just playing my alignment' is playing 'stupid evil' (unless the player in question has made an intentional choice in depicting a psychotic serial killer, and such depictions should be as rare as psychotic serial killers are in real life - and no sane person would want to associate with such a monster anyways).</p><p></p><p>Evil simply means 'a lack of empathy for the suffering of others' At the extreme end it can mean actual pleasure from that suffering. But even then there are exceptions; evil people rationalise that evil, and may even display traits that are contrary to their evil nature (or are subconsious means to decieve themselves that they are not evil).</p><p></p><p>For example my LE paladin refuses to harm children - he even donated money to an orphanage (being an orphan himself). Its almost a thing he clings to to try and convince himself that he is not 'really' evil. He has no compunction killing woshippers of Torm though, and would happily order the deaths of thousands in a genocial pogrom... sparing the children of course.</p><p></p><p>There arent nine broad personality types in DnD; look at the characters actions as a whole to view his alignment.</p><p></p><p>A lawful player should have a code, sense of honor (twisted as it may be), or a sense of duty and obligation. He should generally keep his word, respect authority and favor order over freedoms. However, being evil he should generally not care if his actions harm other people (or his character has a way to rationalise it), and probably lacks empathy for the suffering of others.</p><p></p><p>Another cool LE type of character is someone like the Punisher or Casey Jones from TMNT or similar vigilantes that murder, torture and terrorise with a total lack of empathy for the individual in order to protect 'the greater good'. They actually think theyre good guys, or are just doing 'what needs to be done' in order to help the weak.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6598766, member: 6788736"] How is 'healing an ally' compromising his alignment? Even the Nazi's had doctors and field hospitals man. Look at evil characters in fiction (Tony Soprano, Walter White and the end of Breaking Bad etc). As evil as they may be, they're still people. They have families, and display occasional acts of kindness and humanity. Not every evil PC or creature is a total psychopath. In fact very few should be. The PC who breaks into a NPC's home and murders him for annoying him or a petty greivance, and attempts to pass the actions off as 'just playing my alignment' is playing 'stupid evil' (unless the player in question has made an intentional choice in depicting a psychotic serial killer, and such depictions should be as rare as psychotic serial killers are in real life - and no sane person would want to associate with such a monster anyways). Evil simply means 'a lack of empathy for the suffering of others' At the extreme end it can mean actual pleasure from that suffering. But even then there are exceptions; evil people rationalise that evil, and may even display traits that are contrary to their evil nature (or are subconsious means to decieve themselves that they are not evil). For example my LE paladin refuses to harm children - he even donated money to an orphanage (being an orphan himself). Its almost a thing he clings to to try and convince himself that he is not 'really' evil. He has no compunction killing woshippers of Torm though, and would happily order the deaths of thousands in a genocial pogrom... sparing the children of course. There arent nine broad personality types in DnD; look at the characters actions as a whole to view his alignment. A lawful player should have a code, sense of honor (twisted as it may be), or a sense of duty and obligation. He should generally keep his word, respect authority and favor order over freedoms. However, being evil he should generally not care if his actions harm other people (or his character has a way to rationalise it), and probably lacks empathy for the suffering of others. Another cool LE type of character is someone like the Punisher or Casey Jones from TMNT or similar vigilantes that murder, torture and terrorise with a total lack of empathy for the individual in order to protect 'the greater good'. They actually think theyre good guys, or are just doing 'what needs to be done' in order to help the weak. [/QUOTE]
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